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DayZ-n-Chill
GitHub 创作者资料

DayZ-n-Chill

按仓库查看 1 个 GitHub 仓库中的 29 个已收集 skills。

已收集 skills
29
仓库
1
更新
2026-05-14
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仓库与代表性 skills

dayz-p3d-audit
软件开发工程师

Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues. Runs py3d-based validation against known-working reference patterns. Also validates config.cpp and .rvmat files for path and property issues. Use this skill whenever: a DayZ mod object has no collision, actions don't appear, the player walks through placed objects, CCTObject raycasts miss, Geometry LOD seems ignored, a model was exported from Blender and doesn't work in-game, textures are missing, animations don't play, or the user says "review the p3d", "check the model", "audit collision", "why no actions", "flag/object has no collision", "audit the mod", "check paths", "validate the model". Also trigger when debugging any placed Inventory_Base item. This is the GO-TO skill for P3D and mod structure debugging.

2026-05-14
dayz-cot-bootstrap
软件开发工程师

Bootstrap Community-Online-Tools (COT) admin permissions on a DayZ test server in one shot. Auto-prepends @CF + @Community-Online-Tools to the mod chain, launches the server + client, waits for your character to spawn (detected when COT writes the per-player files), kills the session, grants you the `admin` role in your Players JSON, flips every ` 0` to ` 2` in your personal `Permissions/<id>.txt` file, then relaunches. Per-player grant only — `Roles/everyone.txt` is never touched. Requires /dayz-init + /dayz-add-server + /dayz-build-pbo first.

2026-05-13
agentic-z-update
软件开发工程师

Pull the latest Agentic-Z template improvements (agents, skills, conventions, docs) from upstream into your clone, without touching your DayZ mod work in workspace/. Adds the upstream remote on first run, fetches, shows a changelog, then merges only template-managed paths. Re-runs sync-skills automatically. Refuses if your working tree is dirty unless --force is passed.

2026-05-12
clean-repo
软件开发工程师

Wipe ALL template-managed artifacts across every domain so the repo is ready to push. Orchestrator — discovers and runs every domain's `<domain>-clean-workspace` skill in turn (currently just `dayz-clean-workspace`). Future domains plug in here automatically when they ship their own cleanup skill following the naming convention. Interactive confirmation by default; --yes skips it; --dry-run lists what each domain would clean.

2026-05-12
dayz-add-scaffold
软件开发工程师

Add missing DayZ mod scaffolding pieces (config.cpp stub, $PBOPREFIX$, workbench/dayz.gproj + DayZSetting.xml, README, .gitkeeps) into an EXISTING workspace/<ModName>/ folder. Idempotent - never overwrites files that are already present. Used by /dayz-import-mod after symlinking an external mod, but also runnable directly when you cloned a mod into workspace/ manually and want the standard skeleton filled in.

2026-05-12
dayz-add-server
网络与计算机系统管理员

Set up a DayZ test server instance under .server/<instance>/. Copies the mission template from DayZ Server install if missing, creates per-instance serverDZ.cfg + Profiles/ (server -profiles=) and a top-level shared .server/!ClientDiagLogs/ (client -profiles=). Each instance is isolated on the server side so you can run multiple variants of the same map (chernarus, chernarus-hardcore, etc.) without cross-contamination. Refuses if the legacy workspace/_server/ layout exists (delete it manually; that layout is no longer supported). Required before /dayz-launch-test for a given instance. Use --refresh-mission to re-copy mission content after a DayZ update.

2026-05-12
dayz-build-imageset
软件开发工程师

Pack PNG sprites from `<mod>/.gui-sources/<setname>/` into a DayZ imageset (`.imageset` + `.paa` atlas) at `<mod>/gui/imagesets/<setname>.{imageset,paa}`, with a 10px gutter between every sprite. Source PNGs live outside the PBO payload (in `.gui-sources/`); only the packed atlas + definition file ship. Each subfolder of `.gui-sources/` becomes one imageset.

2026-05-12
dayz-build-pbo
软件开发工程师

Pack a scaffolded mod from workspace/<ModName>/ into a .pbo at P:\Mods\@<ModName>\Addons\ via DayZ Tools AddonBuilder. Gates on /dayz-preflight, verifies the P:\<ModName>\ junction created by /dayz-new-mod, surfaces AddonBuilder output live. Default is binarized output; --clean wipes the target dir first.

2026-05-12
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