一键导入
3dsmax-lookdev
Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
| name | 3dsmax-lookdev |
| description | Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max lookdev HDR environment lighting material preview arnold v-ray scanline","tags":"3dsmax, lookdev, hdr, environment, lighting, material, arnold, vray","tools":"tools.yaml","intent":"Configure HDR environment lighting, preview materials, and assign renderer-specific materials.","search_aliases":["lookdev","look development","look dev"],"recall_context":{"app_type":"3dsmax","domain":"lookdev","workflow_stage":"authoring","task_category":"mutate"},"preconditions":[{"type":"software","name":"3ds Max","version":">=2024"}],"side_effects":{"creates":false,"modifies":true,"deletes":false,"exports":false,"imports":false,"file_output":false,"render":false,"targets":["scene_node","environment","material"]},"produces":["environment_lighting","material_assignment"]}} |
Configure environment lighting from HDR/EXR images, set up a three-point light rig, preview materials on test geometry, and assign materials with renderer detection (Arnold, V-Ray, Scanline).
setup_hdr_lighting — Load an HDR/EXR image as the environment map,
configure rotation and intensity, and optionally create a three-point light
rig.preview_material — Create a test sphere or quad, apply a named scene
material, and report the viewport-visible result.assign_renderer_material — Detect the active renderer
(Arnold/V-Ray/Scanline), create or find a suitable material class, apply it
to named nodes, and return a summary.