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blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls
Blender object manipulation — create, delete, move, rotate, scale and duplicate objects
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, generate MCP host configuration, guide the user through enabling the Blender add-on, and run a first live-tool smoke prompt.
Blender rendering — render scenes, run observable background animation jobs, capture viewport images, and configure output
Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references
Plan and install downloaded Blender extension or legacy add-on packages
| name | blender-physics |
| description | Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","version":"2.0.0","tags":["blender","physics","rigid-body","soft-body","cloth","collision","force-field","particle","constraint","simulation","cache"],"search-hint":"rigid body, soft body, physics, cloth modifier, collision modifier, force field, particle system, rigid body constraint, simulation cache, bake, mass, friction, restitution","search-aliases":["physics simulation","rigid body world","soft body","cloth sim","collision setup","point cache","bake physics","dynamics","nCloth","nParticle","force field wind","particle emitter","rigid constraint"],"intent":"Configure and manage all Blender physics simulations — rigid bodies, soft bodies, cloth, collisions, force fields, particle systems, rigid body constraints, and point caches. Provides Maya nCloth/nParticle/dynamics parity.","recall-context":{"app_type":"blender","domain":"simulation","workflow_stage":"simulation","task_category":"mutate"},"preconditions":[{"type":"software","name":"blender","version":">=4.0"},{"type":"scene_state","predicate":"has_open_scene"}],"side-effects":{"modifies":true,"creates":true,"targets":["rigid_body","soft_body","cloth_modifier","collision_modifier","force_field","particle_system","rigid_body_constraint","point_cache"]},"produces":["simulation_state","cache_bake","modifier_list","constraint_list","force_field_list","particle_system_list"],"requires":[],"tools":"tools.yaml"}} |
Full-coverage physics and dynamics skill for AI-assisted scene assembly.
| Domain | Tools |
|---|---|
| Rigid body | add_rigid_body, set_rigid_body_properties, remove_rigid_body, list_rigid_bodies, set_rigid_body_world_settings, bake_rigid_body_simulation, clear_rigid_body_bake |
| Rigid body constraints | add_rigid_body_constraint, remove_rigid_body_constraint, list_rigid_body_constraints |
| Soft body | add_soft_body_modifier, set_soft_body_settings |
| Cloth | add_cloth_modifier, set_cloth_settings |
| Collision | add_collision_modifier, set_collision_settings |
| Force fields | add_force_field, remove_force_field, list_force_fields |
| Particle systems | add_particle_system, set_particle_system_settings, list_particle_systems |
| Cache / bake | bake_simulation, clear_simulation_cache, get_simulation_status, list_simulation_modifiers |
| Maya | Blender equivalent |
|---|---|
| nCloth | add_cloth_modifier |
| nParticle | add_particle_system |
| nHair | add_particle_system (hair physics type) |
| nConstraint | add_rigid_body_constraint |
| Bifrost fluid | add_simulation_modifier (FLUID) |
| Fields (gravity, wind, turbulence) | add_force_field |
Baking and cache-clearing tools mutate scene state; pass dry_run=true when
you only need target discovery and frame-range validation.