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dcc-mcp-unreal

dcc-mcp-unreal 收录了来自 dcc-mcp 的 7 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
7
Stars
2
更新
2026-07-19
Forks
1
职业覆盖
2 个职业分类 · 已分类 100%
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这个仓库中的 skills

unreal-build-package
软件开发工程师

Build installable DCC MCP Unreal plugin archives and package Unreal projects as Windows executables. Use for long-running compilation, cooking, staging, and packaging tasks. Do not use for Automation Test execution or asset export.

2026-07-19
unreal-official-mcp
软件开发工程师

Enable, discover, and call Unreal Engine 5.8+ built-in Unreal MCP tools through the DCC MCP gateway. Use when the user asks to set up, include, compare, inspect, or use Epic's official MCP or Toolset Registry capabilities. Not a replacement for DCC MCP on Unreal 4.18-5.7.

2026-07-19
unreal-fab-assets
软件开发工程师

Acquire free Fab marketplace content through Unreal Engine's official Fab integration, then verify the imported Content Browser assets. Use when the user asks to find, download, add, or import Fab or Unreal Marketplace assets. Not for arbitrary file imports - use unreal-assets instead.

2026-07-19
unreal-assets
软件开发工程师

Domain skill - Unreal Engine Content Browser asset management: list, import, export, inspect, and delete assets. Use for package and asset operations in the Unreal Editor. Not for actor placement or transforms - use unreal-actors for that.

2026-07-19
unreal-actors
软件开发工程师

Domain skill - Unreal Engine actor management: list, spawn, transform, and delete level actors. Use when inspecting or editing actors in the current Unreal Editor level. Not for Content Browser asset import/export - use unreal-assets for that.

2026-05-22
unreal-automation
软件质量保证分析师与测试员

Domain skill - Unreal Engine native Automation Test and MCP health validation. Use to list UE Automation tests, queue native test runs, and run a safe self-check against the active MCP server.

2026-05-22
unreal-level
软件开发工程师

Domain skill - Unreal Engine level and world management: inspect level state, load and save maps, and read or edit world settings. Use for active Editor level operations. Not for individual actor transform edits - use unreal-actors for that.

2026-05-22