Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

dcc-mcp-zbrush

dcc-mcp-zbrush 收录了来自 dcc-mcp 的 5 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
5
Stars
5
更新
2026-07-16
Forks
1
职业覆盖
2 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

zbrush-import-to-scene
建筑师(景观及海军建筑除外)

Pipeline skill — import OBJ or FBX asset files into ZBrush as subtools. Consumes the dcc-mcp-core asset_import contract (AssetDescriptor) and returns an ImportToSceneResult with the imported subtool names. Use when you need to bring geometry from disk into the active ZBrush scene.

2026-07-16
zbrush-interchange
建筑师(景观及海军建筑除外)

Domain skill — export meshes from ZBrush to interchange formats. Use when you need OBJ export from the active subtool. Not for in-scene sculpt edits — use zbrush-subtool first to pick the correct subtool.

2026-07-16
zbrush-scene
建筑师(景观及海军建筑除外)

Domain skill — read-only scene and tool introspection for ZBrush. Use when you need active tool path, subtool inventory, or selection index. Not for sculpting, export, or subtool mutation — use zbrush-subtool or zbrush-interchange.

2026-07-16
zbrush-scripting
建筑师(景观及海军建筑除外)

Thin-harness skill — controlled Python execution and session diagnostics inside ZBrush 2026.1+. Use when no typed ZBrush skill covers the task or you need version/subtool counts. Not for routine scene edits — prefer zbrush-scene or domain skills first.

2026-07-16
zbrush-subtool
软件开发工程师

Domain skill — select, inspect, and apply bounded refinement to subtools on the active ZBrush tool. Use when you need to switch the active subtool, read visibility/lock flags, subdivide, polish, or inflate. Not for mesh export or arbitrary Python — use zbrush-interchange or zbrush-scripting.

2026-07-16