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multiplayer-sync

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分支1
更新时间2026年5月21日 16:26

Synchronize state between players in Decentraland using CRDT networking (syncEntity), MessageBus, fetch, signedFetch, and WebSocket. Use when the user wants multiplayer, synced entities, shared world state, real-time networking, or player-to-player communication. Do NOT use for server-authoritative multiplayer with anti-cheat (see authoritative-server). Do NOT use for screen UI (see build-ui).

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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SKILL.md
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