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godot-explorer

godot-explorer 收录了来自 decentraland 的 3 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
3
Stars
18
更新
2026-07-01
Forks
18
职业覆盖
2 个职业分类 · 已分类 100%
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这个仓库中的 skills

mobile-dev-debug-tool
软件开发工程师

Use when inspecting or reporting the state of the running Decentraland Godot Explorer client — on desktop or on a mobile device (iOS/Android) — over the unified scene-inspector debug-hub (`cargo run -- debug-hub`; device port 9231, consumer port 9230) that the client dials out to. Covers the SCENE_INSPECTOR_CMD JSON protocol, the five trees (`scene`/`entity`, `ui_scene`/`ui_entity`, `avatars`/`avatar`, `app_ui`, `ping`/`scenes`), the `focus` keyboard-focus tracker, the `log`/`network` streams, the shared `filters` dict, the `websocat` helper scripts (`scripts/unified.sh`, `unified-tail.sh`), and the wiring across `godot/src/tool/debug_server/`, `scene_inspector_bridge.gd` and the Rust `SceneManager::debug_*` / `AvatarScene::debug_*` hooks. Also covers the `eval` command for running arbitrary GDScript against the live client (non-production only). Trigger when the user asks what state the running app/client is in (what scenes/realm are loaded, where the avatar is, what the UI is showing — desktop or on-device/

2026-07-01
godot-ui-components
网页开发工程师

Use when creating, moving, or refactoring UI in this repo (`godot/src/ui/`). Encodes the Atomic Design tier system (atoms / molecules / organisms / layouts / pages) established in PR

2026-05-18
godot
软件开发工程师

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

2026-02-18