用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/diegosouzapw/awesome-omni-skill --skill ui-skills命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Token-efficient tracking for AI orchestration. CLI-first for status updates (~50 tokens), agent fallback for complex ops (~1KB). Use when: updating task status, querying blockers, creating progress files, validating phases.
AshAi extension guidelines for integrating AI capabilities with Ash Framework. Use when implementing vectorization/embeddings, exposing Ash actions as LLM tools, creating prompt-backed actions, or setting up MCP servers. Covers semantic search, LangChain integration, and structured outputs.
This skill should be used when solving hard questions, complex architectural problems, or debugging issues that benefit from GPT-5 Pro or GPT-5.1 thinking models with large file context. Use when standard Claude analysis needs deeper reasoning or extended context windows.
基于 SOC 职业分类
正在显示 SKILL.md
| name | ui-skills |
| description | Opinionated constraints for building better interfaces with agents. |
Opinionated constraints for building better interfaces with agents.
motion-sv (works like motion.dev for vue but its svelte) when JavaScript animation is requiredtw-animate-css for entrance and micro-animations in Tailwind CSScn utility (clsx + tailwind-merge) for class logicbits-ui)bits-ui for new primitives if compatible with the stackaria-label to icon-only buttonsAlertDialog for destructive or irreversible actionsh-screen, use h-svhsafe-area-inset for fixed elementsinput or textarea elementstransform, opacity)width, height, top, left, margin, padding)background, color) except for small, local UI (text, icons)ease-out on entrance200ms for interaction feedbackprefers-reduced-motiontext-balance for headings and text-pretty for body/paragraphstabular-nums for datatruncate or line-clamp for dense UIletter-spacing (tracking-) unless explicitly requestedz-index scale (no arbitrary z-x)size-x for square elements instead of w-x + h-xblur() or backdrop-filter surfaceswill-change outside an active animationuseEffect for anything that can be expressed as render logic