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claude-audit
Audit this repo's Claude Code setup for drift across CLAUDE.md, settings, hooks, worktree files, and local skills.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Audit this repo's Claude Code setup for drift across CLAUDE.md, settings, hooks, worktree files, and local skills.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | claude-audit |
| description | Audit this repo's Claude Code setup for drift across CLAUDE.md, settings, hooks, worktree files, and local skills. |
| disable-model-invocation | true |
| allowed-tools | Read Grep Glob LS Bash |
Use this skill when the user wants to verify that the repo-level Claude setup still matches the documented layout.
Check these files and directories together:
CLAUDE.mdCLAUDE.local.md expectations only; do not require the file to exist.claude/settings.json.claude/settings.local.json expectations only; it should stay local and gitignored.claude/hooks/.claude/skills/.worktreeinclude.gitignore.claude/settings.json references..claude/skills/<name>/SKILL.md with usable frontmatter..worktreeinclude.CLAUDE.md still describes the Claude-specific workflow accurately.Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and atmosphere-aware lighting.
Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration.
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.
Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.
Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent response, and quaternion control.