用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/duc01226/EasyPlatform --skill threejs命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
[Architecture] Use when designing solution architecture across backend, frontend, deployment, monitoring, testing, and code quality.
[Utilities] Use when you need to answer technical and architectural questions.
[Content] Use when you need to brainstorm as a PO/BA — structured ideation for problem-solving, new product creation, or feature enhancement.
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基于 SOC 职业分类
| name | threejs |
| description | [General] Use when building 3D web apps with ThreeJS and related WebGL or WebGPU examples. |
| license | MIT |
| version | 3.0.0 |
| argument-hint | [3D scene or feature] |
Goal: Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.
Workflow:
Key Rules:
file:line) with confidence >80% to act.Use the search CLI to find relevant examples and API references:
python3 .claude/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max_results>]
| Domain | Use For | Example Query |
|---|---|---|
examples | Find code examples | "particle effects gpu" |
api | Class/method reference | "PerspectiveCamera" |
use-cases | Project recommendations | "product configurator" |
categories | Browse categories | "webgpu" |
# Find particle/compute examples
python3 .claude/skills/threejs/scripts/search.py "particle compute webgpu"
# Search API for camera classes
python3 .claude/skills/threejs/scripts/search.py "camera" --domain api
# Get examples for a use case
python3 .claude/skills/threejs/scripts/search.py "product configurator" --use-case
# Filter by category
python3 .claude/skills/threejs/scripts/search.py --category webgpu -n 10
# Filter by complexity
python3 .claude/skills/threejs/scripts/search.py --complexity high -n 5
| Category | Count | Description |
|---|---|---|
webgl | 216 | Standard WebGL rendering |
webgpu (wip) | 190 | Modern WebGPU + compute shaders |
webgl / advanced | 48 | Low-level GPU, custom shaders |
webgl / postprocessing | 27 | Bloom, SSAO, SSR, DOF |
webxr | 26 | VR/AR experiences |
physics | 13 | Physics simulation |
| Use Case | Recommended | Complexity |
|---|---|---|
| Product Configurator | GLTF, PBR, EnvMaps | Medium |
| Game Development | Animation, Physics, Controls | High |
| Data Visualization | BufferGeometry, Points | Medium |
| 360 Panorama | Equirectangular, WebXR | Low |
| Architectural Viz | GLTF, HDR, CSM Shadows | High |
// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
// 2. Lighting
scene.add(new THREE.AmbientLight(0x404040));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.(dirLight);
{ } ;
loader = ();
loader.(, scene.(gltf.));
() {
(animate);
renderer.(scene, camera);
}
();
references/00-fundamentals.md - Core concepts, scene graphreferences/01-getting-started.md - Setup, basic renderingreferences/02-loaders.md - GLTF, FBX, OBJ loadersreferences/03-textures.md - Texture types, mappingreferences/04-cameras.md - Camera types, controlsreferences/05-lights.md - Light types, shadowsreferences/06-animations.md - AnimationMixer, clipsreferences/11-materials.md - PBR, standard materialsreferences/18-geometry.md - BufferGeometry, primitivesreferences/08-interaction.md - Raycasting, pickingreferences/09-postprocessing.md - Bloom, SSAO, SSRreferences/10-controls.md - OrbitControls, etc.references/12-performance.md - Instancing, LOD, batchingreferences/13-node-materials.md - TSL shader graphsreferences/17-shader.md - Custom GLSL shadersreferences/14-physics-vr.md - Physics, WebXRreferences/16-webgpu.md - WebGPU, compute shadersBuild high-performance 3D web applications using Three.js. Contains 556 searchable examples across 13 categories, 60 API classes, and 20 use-case templates.
AI Mistake Prevention — Failure modes to avoid on every task:
Re-read files after context changes. Context compaction, resume, or long-running work can make memory stale; verify current files before acting. Verify generated content against source evidence. AI hallucinates APIs, names, claims, and document facts. Check the relevant source before documenting or referencing. Check downstream references before deleting or renaming. Removing an artifact can stale docs, generated mirrors, configs, and callers; map references first. Trace the full impact chain after edits. Changing a definition can miss derived outputs and consumers. Follow the affected chain before declaring done. Verify ALL affected outputs, not just the first. One green check is not all green checks; validate every output surface the change can affect. Assume existing values are intentional — ask WHY before changing. Before changing a constant, limit, flag, wording, or pattern, read nearby context and history. Surface ambiguity before acting — don't pick silently. Multiple valid interpretations require an explicit question or stated assumption with risk. Keep shared guidance role-relevant. Universal guidance must help every receiving skill or agent; code-specific obligations belong only in code-specific protocols.
Critical Thinking Mindset — Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence >80% to act. Anti-hallucination: Never present guess as fact — cite sources for every claim, admit uncertainty freely, self-check output for errors, cross-reference independently, stay skeptical of own confidence — certainty without evidence root of all hallucination.
MUST ATTENTION apply critical + sequential thinking — every claim needs appropriate traced evidence (file:line for repo/code claims; source URL or artifact section for research, product, content, and docs claims); confidence >80% to act, <60% DO NOT recommend. Anti-hallucination: never present guess as fact, admit uncertainty freely, cross-reference independently, stay skeptical of own confidence.
MUST ATTENTION apply AI mistake prevention — verify generated content against evidence, trace downstream references before deleting or renaming, verify all affected outputs, re-read files after context loss, and surface ambiguity before acting.
IMPORTANT MUST ATTENTION Protocols in force (concise digest of the SYNC/shared blocks this skill carries):
file:line proof per claim; confidence >80% to act, NEVER guess.IMPORTANT MUST ATTENTION break work into small todo tasks using TaskCreate BEFORE starting
IMPORTANT MUST ATTENTION search codebase for 3+ similar patterns before creating new code
IMPORTANT MUST ATTENTION cite file:line evidence for every claim (confidence >80% to act)
IMPORTANT MUST ATTENTION add a final review todo task to verify work quality
[TASK-PLANNING] Before acting, analyze task scope and systematically break it into small todo tasks and sub-tasks using TaskCreate.