Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

Vibe-Reverse-Engineering

Vibe-Reverse-Engineering 收录了来自 Ekozmaster 的 5 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
5
Stars
39
更新
2026-06-11
Forks
9
职业覆盖
1 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

dx9-ffp-port
软件开发工程师

Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).

2026-06-11
dynamic-analysis
软件开发工程师

Use when attaching to or spawning a process for live analysis, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes or clicks to a game window, analyzing JSONL trace dumps, or performing any dynamic analysis task.

2026-06-11
dx9-ffp-port
软件开发工程师

Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).

2026-06-11
dx9-ffp-port
软件开发工程师

Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game.

2026-06-11
dynamic-analysis
软件开发工程师

Frida-based live process analysis. Use when attaching to or spawning a process, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes to a game window, or analyzing JSONL trace dumps.

2026-06-11