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cyberflow-state-machine

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更新时间2026年3月18日 11:25

Game state machine and animation choreography for FlowState's Cyberflow RPG. Encodes level-up sequences, boss defeat sequences, mission complete sequences, corruption tier transitions, Vue composable state machine patterns, interruptibility rules, event queue management, and sound cue integration points. Use when implementing multi-step game animations or state transitions.

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