level-design
Use when designing or evaluating game levels, pacing, difficulty progression, spatial layout, environmental storytelling, encounters, or traversal flow.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when designing or evaluating game levels, pacing, difficulty progression, spatial layout, environmental storytelling, encounters, or traversal flow.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
Use when any oasis7 user request starts and must bind the canonical worktree, GitHub-backed task truth, and owner before routing.
Use when a branch is about to create a PR and needs fresh involved-role review.
Use when implementation is verified and the branch must proceed through review, PR, merge, and cleanup.
Use when a task has written repo truth and implementation should proceed step by step with evidence.
Use when about to claim a task is complete, tests passed, a branch is ready for PR, or a PR is ready to merge. Requires fresh verification, direct output inspection, and use of `./scripts/pm/claim-ready.sh` when the claim can be mapped to one verification command.
Use when a bound oasis7 task needs the next repo-owned workflow phase selected.
| name | level-design |
| version | 2.0.0 |
| description | Use when designing or evaluating game levels, pacing, difficulty progression, spatial layout, environmental storytelling, encounters, or traversal flow. |
| sasmp_version | 1.3.0 |
| bonded_agent | 01-game-designer |
| bond_type | PRIMARY_BOND |
| parameters | [{"name":"level_type","type":"string","required":false,"validation":{"enum":["linear","open_world","hub","procedural","puzzle"]}},{"name":"game_genre","type":"string","required":false,"validation":{"enum":["action","adventure","puzzle","platformer","fps","rpg"]}}] |
| retry_policy | {"enabled":true,"max_attempts":3,"backoff":"exponential"} |
| observability | {"log_events":["start","complete","error"],"metrics":["completion_time","death_count","exploration_percentage"]} |
Use this skill when:
Do not use this skill when:
references/full-guidance.md only when you need detailed patterns, whitebox process, guidance techniques, difficulty progression, metrics, or troubleshooting.references/full-guidance.md: detailed original guidance, examples, level patterns, metrics, and troubleshooting..agents/roles/game_visual_interaction_designer.md.agents/roles/gameplay_designer.mddoc/game/project.md./scripts/lint-skills.sh after skill-surface edits.