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state-machines

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更新时间2026年6月29日 09:50

Replace boolean-flag soup (`isLoading`, `isError`, `hasData`, `isComplete` …) with an explicit state machine — a named state enum plus a transition table that rejects illegal moves. Use when an entity carries 3+ correlated booleans, when impossible combinations are reachable in production (`isLoading && isError`), when transitions are scattered across the codebase, when bug reports describe "stuck in X" or "shouldn't be possible to be in Y while Z", or when a workflow has steps that must happen in order. Skip for entities with one boolean or genuinely independent flags.

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