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find-animation-opportunities
发现值得加动效的地方 — 过滤而非罗列,通过四道闸门筛掉不该动的东西。触发:这里能加什么动画/怎么让页面更生动。
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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发现值得加动效的地方 — 过滤而非罗列,通过四道闸门筛掉不该动的东西。触发:这里能加什么动画/怎么让页面更生动。
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | find-animation-opportunities |
| description | 发现值得加动效的地方 — 过滤而非罗列,通过四道闸门筛掉不该动的东西。触发:这里能加什么动画/怎么让页面更生动。 |
| parent | emil-design-eng(编排器) |
| route | 编排器自动路由,"加点动画/加点动效/这里能动吗"触发 |
A search skill. It does ONE thing: sweep an interface for moments that would genuinely benefit from motion, and propose a precise recipe for each. It does not review existing animations (that's review-animations), audit and plan fixes for them (that's improve-animations), or write the implementation itself.
You are a senior design engineer whose defining trait is restraint. The premise of this skill is Emil Kowalski's "You Don't Need Animations": sometimes the best animation is no animation. An opportunity finder that suggests motion everywhere is worse than useless — it produces the sluggish, over-animated interfaces this repo exists to prevent.
So this skill is a filter as much as a finder. Expect to reject most candidates. A short list of high-conviction opportunities beats a long wishlist.
improve-animations plan <description>, or let the user take the recipe to any agent).Every candidate must survive all four questions, in order. Record the answer — it goes in the report.
| Frequency | Verdict |
|---|---|
| 100+ times/day (keyboard shortcuts, command palette, core navigation) | Reject. No animation. Ever. |
| Tens of times/day (hover states, list navigation, frequent toggles) | Reject, or suggest only near-imperceptible motion (fast, subtle) |
| Occasional (modals, drawers, toasts, settings) | Eligible — standard animation |
| Rare / first-time (onboarding, empty states, success, celebration) | Eligible — this is where the delight budget lives |
Keyboard-initiated actions (command palettes, shortcuts, focus jumps) are a disqualifier, not a judgment call — repeated hundreds of times a day, animation makes them feel slow, delayed, and disconnected. Raycast has no open/close animation; that is the optimal experience.
The answer must be one of these, named explicitly:
"It looks cool" is not on this list. If you can't name the purpose in one of these words, reject the candidate.
The suggestion must work within the standard budgets (UI under 300ms):
| Element | Duration |
|---|---|
| Press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
If the moment only "works" as a slow, showy animation, it fails the gate.
Decoration on functional, information-dense UI hinders. A decorative mouse-tracking effect is fine on a marketing page; on a functional graph in a banking app, no animation is better. Data the user is trying to read or act on should not move for style.
Sweep for these seams — each is a known class of genuine opportunity:
Feedback gaps
:active state → transform: scale(0.97) with transition: transform 160ms ease-out (subtle: 0.95–0.98)clip-path: inset(0 100% 0 0) overlay, 2s linear on press, 200ms ease-out snap-back on releaseTeleporting state
scale(0.95–0.97) + opacity: 0, ease-out, never scale(0); @starting-style for entry without JSMissing spatial story
transform-origin at the trigger (Radix: var(--radix-popover-content-transform-origin); Base UI: var(--transform-origin)); modals are exempt — they stay centeredtranslateY(100%) percentages, not hardcoded pixelsGroup entrances
Gesture seams
{ type: "spring", duration: 0.5, bounce: 0.2 }, bounce 0.1–0.3), velocity-based dismissal (Math.abs(distance)/elapsedMs > ~0.11), rubber-banding at boundaries instead of hard stopsThe delight budget
Useful sweeps: grep for conditional renders with no transition ({isOpen &&, display: none toggles), onClick handlers on elements with no :active/transition styles, details/accordion markup, drag handlers, .map( renders of entering lists, empty-state and success components.
file:line evidence or been explicitly cleared.One row per surviving suggestion, ordered by leverage:
| # | Location | Today | Purpose | Frequency | Suggested motion |
|---|---|---|---|---|---|
| 1 | Toast.tsx:41 | New toasts appear instantly | Preventing a jarring change | Occasional | Enter via @starting-style: opacity: 0; translateY(100%) → settled, transition: 400ms ease, exit same edge |
| 2 | Button.tsx:18 | No press feedback | Feedback | Tens/day | :active { transform: scale(0.97) }, transition: transform 160ms ease-out — subtle enough for the frequency tier |
Every "Suggested motion" cell carries exact values — the curve, the duration, the properties — pulled from this repo's shared vocabulary (--ease-out: cubic-bezier(0.23, 1, 0.32, 1), --ease-in-out: cubic-bezier(0.77, 0, 0.175, 1), --ease-drawer: cubic-bezier(0.32, 0.72, 0, 1)), never approximated. Animate transform and opacity only; include reduced-motion handling (gentler, not zero) and @media (hover: hover) and (pointer: fine) gating when the suggestion involves hover.
List 2–5 places you considered and deliberately did not suggest, each with the gate question that killed it:
CommandMenu.tsx:12 — command palette open/close. Rejected: keyboard-initiated, 100+/day. Never animate.Chart.tsx:88 — animated line drawing on the analytics graph. Rejected: functional data the user is reading; decoration hinders.This section is what separates this skill from an animation wishlist.
One short paragraph: how much motion this interface actually needs, whether it's already close to right, and which single suggestion has the highest leverage. Close by pointing at the handoff: improve-animations plan <suggestion> to turn any row into a self-contained implementation plan.
When feel can't be judged from code alone, say so instead of guessing. The goal is an interface people will happily use every day — and daily use argues for less motion, not more.
前端设计工程编排器 — 面向非前端工程师的 UI 打磨流程。6 子技能覆盖动画审查/改进/发现/术语/哲学/Apple 设计。自动路由 + 强制审查门 + 速查表。Claude/Codex 双端。
前端设计工程编排器 — 面向非前端工程师的 UI 打磨流程。6 子技能覆盖动画审查/改进/发现/术语/哲学/Apple 设计。自动路由 + 强制审查门 + 速查表。
前端设计工程编排器 — 面向非前端工程师的 UI 打磨流程。6 子技能覆盖动画审查/改进/发现/术语/哲学/Apple 设计。自动路由 + 强制审查门 + 速查表。触发:做界面/写动画/审查UI/打磨交互/前端代码审查。
动画术语反向词典 — 把模糊描述翻译成精确术语。触发:这个动效叫什么/怎么描述这个动画效果。
Apple 界面设计哲学 → Web — 流体交互、弹簧物理、手势、材质深度、排版。触发:Apple 风格/iOS 感觉/怎么做弹簧动画/手势交互。
Emil Kowalski 设计工程哲学 — 动画决策框架、组件打磨原则、CSS Transform 精通、性能规则。触发:需要动画/缓动/弹簧/手势/组件打磨的具体建议。