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GitHub 仓库

upship

upship 收录了来自 fil512 的 9 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
9
Stars
2
更新
2026-01-10
Forks
0
职业覆盖
6 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

rulebook-writing
技术写作员

Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design.

2026-01-10
ui-design-expert
平面设计师

Expert UI design guidance for polishing game interfaces. Use when reviewing screenshots, recommending CSS improvements, designing color schemes, improving typography, adding visual polish, or making the game look professional. Specializes in board game aesthetics with a steampunk/brass era theme.

2026-01-04
svelte
软件开发工程师

Modern Svelte development for reactive web apps. Use when building Svelte components, managing state with stores, implementing real-time updates via WebSocket, or migrating from vanilla JS. Covers SvelteKit, TypeScript, and integration with Node.js backends.

2026-01-01
nodejs-best-practices
软件开发工程师

Clean, maintainable Node.js code following industry best practices. Use when writing Express routes, services, database queries, error handling, or tests. Covers PostgreSQL connection pooling, transactions, async/await patterns, and Jest testing.

2025-12-29
board-game-ui
网页开发工程师

UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.

2025-12-27
game-database
数据库架构师

Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries. Covers JSONB for game state and relational patterns.

2025-12-27
game-state
软件开发工程师

Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.

2025-12-27
realtime-multiplayer
软件开发工程师

Real-time multiplayer game networking with Socket.io. Use when implementing WebSocket connections, game state synchronization, room management, reconnection handling, or optimistic updates. Covers latency compensation and conflict resolution.

2025-12-27
boardgame-design
其他设计师

Board game design workflow for creating fun, balanced games. Use when designing mechanics, balancing factions, analyzing resource economies, validating rules clarity, planning playtests, or iterating on game systems. Applies Eurogame principles and proven design methodology.

2025-12-26