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scare-the-spire

scare-the-spire 收录了来自 flavono123 的 20 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
20
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0
更新
2026-07-26
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0
职业覆盖
3 个职业分类 · 已分类 100%
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这个仓库中的 skills

supabase-migrations
数据库架构师

Plan and apply production-safe scare-the-spire Supabase schema changes with the Supabase CLI, including cross-deployment compatibility and expand/contract rollouts. Use when creating, reviewing, applying, auditing, or repairing database migrations, Supabase SQL files, RLS policies, RPCs, tables, columns, indexes, or any feature that changes the remote Supabase schema or database response contract.

2026-07-26
create-toybox-service
软件开发工程师

Choose and implement game-backed identities for new scare-the-spire Toy Box services. Use when the user asks to create, build, or add a Toy Box service, or asks for recommendations for any combination of its title, gameLocale page subtitle, token asset, and background art. Accept complete, partial, or absent identity inputs; verify provided values and resolve missing ones from the codebase, extracted game data and assets, PCK, or DLL without guessing.

2026-07-26
feature-implementation
软件开发工程师

Implement or change scare-the-spire service features with Cloudflare Free/static-first constraints and Slay the Spire 2 game-first product design. Use for new features, existing feature changes, new service surfaces, UI/workflow additions, data-backed interactions, or service concepts that must feel native to STS2.

2026-07-24
cf-guardrails
软件开发工程师

Check Cloudflare Workers Free plan guardrails for scare-the-spire. Use when adding or changing features, Workers, OpenNext runtime behavior, patch Worker behavior, routing, build output, static assets, server data loading, API routes, SEO, sitemaps, canonical URLs, internal links, or any implementation that could affect Cloudflare CPU time, memory, bundle size, subrequests, crawl volume, request volume, or static-first delivery.

2026-07-16
qa
软件质量保证分析师与测试员

Integrated repository QA coordinator for scare-the-spire. Use when the user invokes $qa or asks for implementation-scoped QA, final verification, regression checks, or "QA this change"; always verifies docs/I18N.md policy and delegates to project QA skills such as mobile-viewport-qa, animation-playback-qa, and history-course-qa when the touched implementation scope requires them.

2026-07-16
byrdispatch-writer
软件开发工程师

Format, create, or update byrdispatch / 섀소식 service-update posts and notices for scare-the-spire from rough user notes. Use when the user asks to write, draft, publish, add, or normalize byrdispatch / 섀소식 entries, especially markdown files under data/byrdispatch/YYYY-MM-DD.md, service notices, service update changelogs, deployment-date updates, service-link sections, rich game-resource references, token status badges, or optional screenshots/videos for service announcements.

2026-07-16
monster-intent-graph
软件开发工程师

Extract, verify, mock up, implement, or revise Slay the Spire 2 monster intent FSM graphs and phase layouts. Use when changing monster move-pattern extraction, intent graph routing, start nodes, random or conditional transitions, reversible phases, progressive boss phases, Graphviz mockups, or representative intent-graph QA in scare-the-spire.

2026-07-16
slseoun-patch
软件开发工程师

Fetch new Slay the Spire 2 Steam patch notes and turn them into 슬서운변경 rich patch pages, including shell-first publishing, Korean enrichment, exact Codex keyword linking, and required current-game asset synchronization. Trigger for 슬서운변경, STS2 patch notes, Steam patch ingestion, rich patch creation, or a target version like v0.105.0.

2026-07-15
history-course-qa
软件质量保证分析师与测试员

Verify scare-the-spire History Course seeded replay behavior against real local Slay the Spire 2 `.run` history files. Use when Codex changes `src/lib/sts2-run-replay.ts`, `/history-course` replay/map/topbar behavior, run upload parsing, build-version RNG branching such as v0.107.1 MegaRandom, or when QA needs evidence that uploaded runs still reconstruct exact act paths.

2026-07-08
slseoun-patch-watch
软件开发工程师

Publish or update pre-Steam Slay the Spire 2 patch index stages for 슬서운변경. Use when an expected STS2 patch has not appeared yet, when the expected KST patch window has slipped, or when preparing the static index state before switching to slseoun-patch shell-first mode.

2026-07-05
update-game-assets
软件开发工程师

Use after every Slay the Spire 2 game patch, before patch-note enrichment, to extract the local PCK/DLL and refresh STS2 Codex assets, localization, structural data, and baked vars. Trigger for game asset updates, PCK extraction, card art refresh, monster/enchantment/encounter sync, or new patch data prep.

2026-07-05
sts2-compendium-patch-qa
软件质量保证分析师与测试员

Verify that a Slay the Spire 2 patch has been applied correctly to Compendium resources, structured field diffs, lifecycle/deprecated rendering, patch-note hover links, and patch-history rails. Use after sts2-compendium-patch-sync, slseoun-patch, update-game-assets, STS2 data/versioning changes, deprecated resource changes, or rich patch pages that touch Codex resources.

2026-06-05
sts2-compendium-patch-sync
软件开发工程师

Build Slay the Spire 2 Compendium patch diffs from freshly extracted PCK/DLL data after rich patch-note work, apply them to STS2 resource JSON and data/sts2-changes.json, and enforce versioned lifecycle/deprecated behavior. Use after slseoun-patch or update-game-assets when a patch touches cards, relics, potions, powers, enchantments, afflictions, events, monsters, encounters, ancients, epochs, assets, localization, or removed/deprecated resources.

2026-06-05
compendium-resource-detail
软件开发工程师

Build or refactor STS2 백과사전/Compendium resource detail and modal UIs from the finalized relic detail pattern. Use when extending card, relic, potion, power, enchantment, event, monster, encounter, or ancient detail views; when adding related resources, comments, patch history, or GameHoverTip previews; or when aligning existing Codex-named components with the Compendium design rules.

2026-05-27
animation-playback-qa
软件质量保证分析师与测试员

Local browser QA workflow for verifying animation playback and replay with screenshots. Use when Codex needs to test that clicking or otherwise triggering a UI animation actually plays on first and repeated triggers, including SpinePlayer actors, VFX overlays, Godot shader/canvas effects, WebGL/canvas animations, video-like render surfaces, and local frontend animation regressions.

2026-05-24
compendium-cross-references
软件开发工程师

Add or refactor STS2 백과사전/Compendium cross-resource references and related-resource rails. Use when connecting cards, relics, potions, events, monsters, encounters, ancients, powers, or enchantments to other resources; when adding "관련 리소스" rail rows; when making relationships reciprocal; or when replacing ad hoc related-link UI with the shared EntityReferenceLinks/GameHoverTip preview pattern.

2026-05-24
mobile-viewport-qa
软件质量保证分析师与测试员

Verify local frontend pages across this repository's mobile viewport presets with Playwright. Use when Codex needs mobile QA for layout regressions, clipped render areas, hidden interactive previews, horizontal overflow, or profile page carousel-to-render behavior using the sizes defined by scripts/mobile-qa.mjs.

2026-05-24
grill-with-docs
软件开发工程师

Grilling session that challenges your plan against the existing domain model, sharpens terminology, and updates documentation (CONTEXT.md, ADRs) inline as decisions crystallise. Use when user wants to stress-test a plan against their project's language and documented decisions.

2026-05-17
sts2-spine-assets
软件开发工程师

Extract and refresh Slay the Spire 2 monster Spine bodies and lightweight Spine VFX for the Compendium bestiary from the local PCK. Trigger after STS2 patches that may change monster art, animations, VFX, skins, or bestiary rendering.

2026-05-12
codex-pet-sprite
软件开发工程师

Extract Slay the Spire 2 Spine actors from the local Godot PCK and render them as Codex custom pet spritesheets. Use when Codex needs to make or update a custom pet from STS2 characters, monsters, summons, objects, or other Spine-based game actors; map body animations to Codex pet states; debug pet spritesheet size, frame grid, preview, idle, hover, running, waiting, failed, or review behavior.

2026-05-07