一键导入
ui-skills
Opinionated constraints for building better interfaces with agents.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Opinionated constraints for building better interfaces with agents.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Generate a Product Requirements Document (PRD) for a new feature. Use when planning a feature, starting a new project, or when asked to create a PRD. Triggers on: create a prd, write prd for, plan this feature, requirements for, spec out.
Consolidate Ralph findings into OMNI.md. Use when findings have accumulated and need to be merged into project instructions. Cleans up findings file and updates OMNI.md with concise, crucial patterns.
Deep codebase review to find dead code, bad patterns, hardcoded values, hacky workarounds, and technical debt. Uses parallel agents to thoroughly analyze the codebase and report issues.
| name | ui-skills |
| description | Opinionated constraints for building better interfaces with agents. |
Opinionated constraints for building better interfaces with agents.
motion/react (formerly framer-motion) when JavaScript animation is requiredtw-animate-css for entrance and micro-animations in Tailwind CSScn utility (clsx + tailwind-merge) for class logicBase UI, React Aria, Radix)Base UI for new primitives if compatible with the stackaria-label to icon-only buttonsAlertDialog for destructive or irreversible actionsh-screen, use h-dvhsafe-area-inset for fixed elementsinput or textarea elementstransform, opacity)width, height, top, left, margin, padding)background, color) except for small, local UI (text, icons)ease-out on entrance200ms for interaction feedbackprefers-reduced-motiontext-balance for headings and text-pretty for body/paragraphstabular-nums for datatruncate or line-clamp for dense UIletter-spacing (tracking-) unless explicitly requestedz-index scale (no arbitrary z-x)size-x for square elements instead of w-x + h-xblur() or backdrop-filter surfaceswill-change outside an active animationuseEffect for anything that can be expressed as render logic