| name | design-ios |
| description | iOS + macOS mockups and handoff specs — Dynamic Type scale, semantic colors, device viewports, Liquid Glass, macOS text/window/pointer conventions, device-framed HTML mockup, and a SwiftUI-ready handoff spec. Produces tokens + mockup only, never SwiftUI code. |
| when-to-use | Designing an iOS or macOS screen or flow — the deliverable is a device/window-framed HTML mockup and a handoff spec for swift-expert or an Apple-platform developer to implement, not working SwiftUI. |
| keywords | ios, macos, hig, dynamic-type, liquid-glass, swiftui, handoff, mockup, desktop-tinting |
| priority | critical |
| related | design-method, design-system, design-review |
Design iOS/macOS — Mockup and Handoff, Not Code
When
After design-system tokens exist. This skill never writes SwiftUI — it produces a
static HTML mockup at exact device/window dimensions plus a spec that swift-expert or
an Apple-platform developer implements.
Input
design-system.md — OKLCH palette, typography direction, motion personality.
- The screen/flow to mock up and the target platform: iPhone / iPad (iOS) or a resizable
window (macOS).
Steps — iOS
- Map tokens to iOS roles. Typography → Dynamic Type text styles, anchored at Body
17pt down to Caption 2 11pt (never fixed point sizes) — see
references/dynamic-type.md.
Colors → semantic color roles (never raw RGB/hex) — see references/semantic-colors.md.
- Pick the device viewport(s) from
references/viewports.md — mock up in exact
points at the chosen scale factor.
- Build the HTML mockup: a device-frame
<div> at the exact viewport dimensions,
viewport-fit=cover meta tag, env(safe-area-inset-*) for notch/Dynamic Island/home
indicator spacing. See references/mockup.md.
- Apply Liquid Glass where it fits — a floating layer of controls above regular
content, not a content background. Two variants: regular (content-aware, the
default for controls) and clear (more transparent — dim the content beneath it
~35% when clear sits over light content, so controls stay legible). Plus control
morphing, concentricity between nested shapes, layered icon treatment. Source:
developer.apple.com/design/human-interface-guidelines/materials (Liquid Glass, iOS 26).
See
references/liquid-glass.md — do not invent numeric corner-radius values; none are
published.
- Verify touch targets and contrast: 44×44pt minimum touch target (see
references/touch-targets.md); 4.5:1 minimum contrast in Dark Mode for body text
(WCAG AA, HIG-endorsed) — check both light and dark against
references/semantic-colors.md roles, not a single-mode check.
- Sidebar navigation ≤ 2 levels deep. If the flow needs a 3rd level, restructure
(tabs, push navigation, or a secondary sidebar) rather than nesting a 3rd disclosure
tier — deeper sidebars are a documented HIG anti-pattern for iPadOS/macOS sidebars.
Source: developer.apple.com/design/human-interface-guidelines/layout.
- Write the handoff spec per
references/handoff-swiftui.md: named tokens only
(never raw values), Dynamic Type text styles (never fixed sizes), semantic colors,
explicit sizing behavior (fixed/hug/fill) per element, all interaction states
(disabled/pressed/focused), spacing in pt.
Steps — macOS
- Map tokens to macOS text sizes. macOS uses its own fixed scale, distinct from iOS
Dynamic Type — confirmed anchors: Large Title 26pt down to body ~13pt, floor
Caption 2 ~10pt. Source: developer.apple.com/design/human-interface-guidelines/typography.
Gap — do not invent: the full intermediate scale (Title 1–3, Headline, Subhead,
Footnote point values) is not confirmed in this pass; reconfirm on the HIG typography
page or Xcode's SF font catalog before using an intermediate size verbatim.
- No Dynamic Type on macOS — the platform ships fixed size variants per context
(e.g. control sizes: regular/small/mini) instead of a user-adjustable type scale. Pick
the variant that matches the control's context, don't apply an iOS Dynamic Type style.
- Never draw a custom window chrome. Title bar, traffic lights, toolbar, and sidebar
are system-drawn; the mockup should frame content inside a standard macOS window shape,
not invent custom chrome. Source: developer.apple.com/design/human-interface-guidelines/windows.
- Desktop tinting: background materials pick up a subtle tint from the desktop
picture/wallpaper behind the window — reflect this as a soft, low-opacity tint layer in
the mockup, not a flat opaque background. Source:
developer.apple.com/design/human-interface-guidelines/materials.
- Pointer feedback, not touch feedback: hover, highlight, and lift states on
interactive elements (buttons, list rows) — macOS is pointer-driven, so every hoverable
control needs a hover state in the mockup and handoff spec, unlike iOS/iPadOS touch-only
flows. Source: developer.apple.com/design/human-interface-guidelines/pointing-devices.
- Window sizing is a mockup convenience, not a spec. Unlike iOS device viewports,
macOS windows are user-resizable — pick a reasonable default canvas (e.g. common
productivity-app widths) for the mockup, but do not present it as an official fixed
dimension; state that explicitly in the handoff spec.
- Write the handoff spec per
references/handoff-swiftui.md, adapted: macOS text
sizes instead of Dynamic Type styles, hover/pressed/focused states (pointer, not touch),
otherwise same named-token discipline.
Failure Handling
- Screenshot/preview tooling unavailable → describe the mockup in the handoff spec with
exact pt values instead of blocking on a visual.
- A fact needed isn't in the references below → mark it "to reconfirm on
developer.apple.com" in the output; never invent a number. This applies in particular to
iOS/macOS spacing and corner-radius grids — neither is published as an official numeric
scale; do not invent an 8pt-style grid for Apple platforms, point instead to Xcode's
Design Resources / SF Symbols catalog as the source of truth to reconfirm against.
Output
- Device-framed (iOS) or window-framed (macOS) HTML mockup at exact viewport
points/reasonable default canvas.
handoff.md (or equivalent) with named tokens, text styles, semantic colors, sizing,
states, spacing — ready for swift-expert.
Next → design-review (mockup-scoped: screenshot the mockup, verify contrast, no
full site audit loop).
References
| File | Purpose |
|---|
references/dynamic-type.md | Canonical iOS Dynamic Type scale (Large) — verified iosfontsizes.com |
references/semantic-colors.md | Canonical semantic color roles — verified WWDC19, still current |
references/viewports.md | Canonical iOS device viewports in points — verified ios-resolution.com |
references/liquid-glass.md | Canonical Liquid Glass facts — verified developer.apple.com, iOS 26 |
references/touch-targets.md | 44×44pt target — HIG-sourced, flagged for reconfirmation |
references/mockup.md | Device-frame HTML/CSS technique (safe areas, viewport-fit) |
references/handoff-swiftui.md | SwiftUI-ready handoff spec format |
Gap (not covered by any reference file, inlined above from HIG, flagged for a future
references/macos.md): macOS type-size anchors, no-Dynamic-Type rule, system window
chrome, desktop tinting, pointer states. Out of this pass's exclusive scope to create.