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agentic-config

agentic-config 收录了来自 gavinmcfall 的 31 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
31
Stars
3
更新
2026-04-02
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0
职业覆盖
12 个职业分类 · 已分类 100%
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这个仓库中的 skills

outcome-driven-agentic-design
项目管理专家

Declare what the system should be before writing code. Use when building new features, redesigning feature areas, or making significant changes that need a declaration of intent. Guides the declaration chain from findings through plans.

2026-04-02
qa-engineer
软件质量保证分析师与测试员

Wear the QA hat — think about quality the way a 15-year senior QA thinks. Use when building features, reviewing work, validating output, or when anything feels "done" but hasn't been proven to work. Prevents the gap between "it runs" and "it works."

2026-04-02
research
市场调研分析师与营销专员

Evidence-first research with mandatory citations and source evaluation. Use when gathering information for decisions, comparing approaches, investigating unknowns, or any task requiring verified evidence from multiple sources. Invoke at the START of research, not when writing up results.

2026-03-09
using-skills
软件开发工程师

Check and invoke available skills before starting work. Invoke at the start of any task to ensure relevant skills are loaded.

2026-03-09
mermaid-diagrams
软件开发工程师

Effective Mermaid diagrams. Use when creating markdown documents with human audiences.

2026-03-09
writing-documents
市场调研分析师与营销专员

Guides effective documentation creation. Activates relevant guidance for north-star, gestalt, reference, research, design, plan, flow, findings, concepts, or process documents. Prevents cascading harm from wrong information.

2026-03-09
config-packager
软件开发工程师

Audit, sanitize, and package ~/.claude/ configuration into a distributable repository with versioned releases. Use when updating the public agentic-config repo, syncing local changes, creating releases, or auditing for PII. Handles cross-platform install scripts and semantic versioning.

2026-03-09
red-team
信息安全分析师

Adversarial security testing — think and attack like a criminal to expose vulnerabilities before real criminals do. Use when testing code, live services, or infrastructure for security weaknesses. Spawns parallel attack subagents targeting different surfaces.

2026-03-08
adhd-coach
培训与发展专员

Meta-cognitive support for ADHD+OCD during any work. Invoke when the user is stuck, looping, overwhelmed, paralysed, or burning energy on the wrong thing. Not clinical — practical frameworks for productive creative work.

2026-03-08
game-dev
软件开发工程师

Parent skill for all game development work. Routes to the right sub-skill based on what you need. Invoke this instead of remembering 14 individual game dev skills.

2026-03-08
code-review
软件质量保证分析师与测试员

Review code with fresh eyes for correctness, security, and maintainability. Generate standalone prompts for Claude, Gemini, and Codex. Use when reviewing PRs, commits, staged changes, or auditing code.

2026-02-26
domain-expert
市场调研分析师与营销专员

Find, evaluate, and recommend domain names. Use when brainstorming domains, checking availability, evaluating names for sound/memorability, or choosing between registrars. Knows Cloudflare, Namecheap, and CrazyDomains TLD coverage.

2026-02-26
review-responder
软件开发工程师

Process and respond to code review feedback. Use after receiving PR comments from GitHub, feedback from disconnected-code-review skill, or any code review input. Walks through changes one-by-one with user approval.

2026-02-26
skillwriter
软件开发工程师

This skill guides intentional skill design. Use when creating, improving, or reviewing Claude Code skills. Requires a zone assessment to clarify what kind of skill is being built before writing content.

2026-02-26
art-pipeline
软件开发工程师

Manage game art assets from creation to in-engine. Use when organizing sprites, choosing art tools, setting up folder structures, managing source files, or planning asset production. For a solo dev learning art — practical pipeline, not art instruction.

2026-02-26
boot-dev-companion
软件开发工程师

Navigate boot.dev courses for game development. Use when planning learning paths, mapping boot.dev progress to game-dev readiness, choosing which courses to prioritize, or connecting platform content to the game project. Bridges backend-focused curriculum with game dev goals.

2026-02-26
decision-journal
软件开发工程师

Record project decisions with context, rationale, and confidence. Use when making or revisiting decisions about game development — engine, genre, art style, tools, architecture, learning path. Prevents decision amnesia and ADHD re-evaluation loops.

2026-02-26
game-research
软件开发工程师

Structured game development research with solo-dev feasibility filtering. Use when investigating engines, genres, art styles, tools, or any game-dev decision. Wraps the research skill with game-specific framing. Outputs feed into decision-journal.

2026-02-26
gdd-writer
平面设计师

Write and maintain Game Design Documents for solo dev projects. Use when starting a new game concept, after prototyping reveals design changes, or when the game's vision needs clarifying. Keeps the GDD lean, living, and connected to actual development.

2026-02-26
learning-planner
软件开发工程师

Structure learning paths for game development. Use when planning what to learn, choosing courses, tracking learning progress, or connecting learning to building. Prevents tutorial hell and ensures learning serves the game.

2026-02-26
playtest-coordinator
软件开发工程师

Plan and run playtests for a solo dev game. Use when deciding when to test, finding testers, structuring sessions, collecting feedback, processing results, or preparing for Steam Next Fest. Includes ADHD-specific strategies for handling emotional feedback.

2026-02-26
prototype-coach
项目管理专家

Guide prototyping for solo game dev. Use when deciding what to prototype, scoping a prototype, evaluating results, or deciding whether to kill or commit. Prevents both over-investment in prototypes and skipping prototyping entirely.

2026-02-26
scope-guardian
计算机与信息系统经理

Protect project scope at every level — feature, sprint, and project. Use when evaluating new ideas, reviewing the backlog, assessing project size, or when the game's vision has grown beyond what one person can build. The external "no" that ADHD needs.

2026-02-26
session-planner
软件开发工程师

Start-of-session and end-of-session rituals. Use at the beginning or end of any game dev work session. Bridges adhd-coach energy patterns with sprint-manager tickets. Collapses the gap between sitting down and building.

2026-02-26
sound-designer
录音工程技术员

Manage game audio from sourcing to in-engine integration. Use when planning sound effects, sourcing music, organizing audio assets, or deciding when to add sound to the project. For a solo dev — practical sourcing and pipeline, not music theory.

2026-02-26
sprint-manager
项目管理专家

Solo dev sprint planning and task management with Plane. Use when planning sprints, sizing tasks, managing the backlog, or structuring work for ADHD productivity patterns. Not Agile — solo dev workflow.

2026-02-26
steam-publisher
特效艺术家和动画师

Navigate the Steam publishing pipeline from Steamworks registration to post-launch. Use when setting up a store page, preparing builds for upload, planning a release timeline, pricing, marketing, or deciding about Early Access. For a solo dev publishing their first game.

2026-02-26
home-ops-deployer
网络与计算机系统管理员

Deploy and manage applications in the home-ops Kubernetes cluster via GitOps. Use when deploying new apps, modifying existing ones, adding routing, managing secrets, or working with the home-ops repo structure.

2026-02-26
k8s-operator
网络与计算机系统管理员

Query and diagnose the home Kubernetes cluster. Use when checking cluster health, troubleshooting pods/services/routes, inspecting storage, or understanding what's deployed. Covers Talos node management, Ceph storage, Cilium networking.

2026-02-26
n8n-workflow-builder
网络与计算机系统管理员

Build automation workflows with n8n for game dev tasks. Use when automating repetitive processes, setting up notifications, scheduling backups, or connecting services. Reduces manual overhead that ADHD brains find hardest to maintain.

2026-02-26
inner-ally
其他个人护理与服务工作者

Deeply personal mentor and guide. Use when struggling, wanting to quit, feeling overwhelmed, or doubting yourself. Empathy-first. Build this skill around YOUR psychology.

2026-02-26