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dream-of-one

dream-of-one 收录了来自 gigio1023 的 5 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
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更新
2026-07-16
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职业覆盖
3 个职业分类 · 已分类 100%
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这个仓库中的 skills

dream-content-authoring
技术写作员

Use when writing, editing, or reviewing dream-of-one player-facing content — Korean NPC dialogue and tone, storylets, scenario canon, suspicion why-lines, HUD strings, or six-locale localization. Triggers include "storylet", "대사", "말투", "why-line", "이유 문장", "Korean voice", and "localization keys". NOT for engineering docs, code comments, runtime logic (dream-npc-runtime), or client presentation (dream-godot-client).

2026-07-16
dream-godot-client
软件开发工程师

Use when changing, reviewing, or diagnosing dream-of-one's Godot client under godot/ — the first-person 3D town, actors, doors and props, HUD, subtitles, modal conversation, input, assets, or headless smokes. Triggers include "first person", "HUD", "conversation surface", "navmesh", "subtitle", "interaction ray", and "scene smoke". NOT for suspicion/record/run logic (dream-npc-runtime), Korean wording and tone (dream-content-authoring), or engine-generic Godot questions.

2026-07-16
dream-godot-delegation
软件开发工程师

Use when Dream of One work would require a long or high-volume Godot AI MCP session, repeated runtime inspection or captures, or any hands-on game playtest. Keeps the lead session in place, spawns one native in-session high-capability subagent with exclusive run ownership, and returns compact evidence. NOT for code-only Godot edits, a bounded session preflight, backend-only work, or generic parallelization.

2026-07-16
dream-godot-playtest
软件质量保证分析师与测试员

Use when operating, playtesting, or live-debugging Dream of One through its configured Godot AI integration, including runtime captures, scene-tree inspection, bounded player input, or reproducing a player-facing Godot issue. NOT for code-only Godot changes without a live run (dream-godot-client), backend-only checks (dream-npc-runtime), or OS-window testing outside Godot AI.

2026-07-16
dream-npc-runtime
软件开发工程师

Use when changing, reviewing, or diagnosing backend/npc-runtime in dream-of-one — run/session lifecycle, NPC scheduler and memory, stance/hearing judgment, records and civic ledger, provider ports/adapters/profiles, locale-aware envelopes, fail-visible provider interruption, or runtime tests. Triggers include "RunService", "provider profile", "adapter", "envelope", "provider failure", "stance", "hearing", "ledger", "tool validation", and "run/session API". NOT for Godot scene/HUD work (dream-godot-client) or authoring player-facing content (dream-content-authoring).

2026-07-16