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using-ue5-materials

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更新时间2026年4月19日 16:57

Route any UE5 / Unreal Engine material, shader, or material-graph authoring request to the correct ue5-materials sub-skill. Invoke this whenever the user asks to build, edit, tweak, or debug a UE5 material, shader effect, or Material Editor graph — even if they don't explicitly name the skill or say "shader". Covers both live editing via MCPBridge and clipboard-paste T3D workflows.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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