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continuous-discovery
Use when setting up or improving a continuous product discovery practice with weekly customer interviews.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when setting up or improving a continuous product discovery practice with weekly customer interviews.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when analyzing competitors, understanding competitive landscape, conducting SWOT analysis, or positioning your product against alternatives.
Use when preparing design specifications for engineering handoff and quality assurance.
Use when planning a product or feature launch and preparing go-to-market execution.
Use when you have raw user feedback from multiple sources (interviews, surveys, tickets, reviews) and need to extract themes, patterns, and actionable insights
Use when defining product metrics, designing experiments, analyzing feature adoption, or setting up measurement frameworks.
Use when starting any conversation — before ANY response including clarifying questions
| name | continuous-discovery |
| description | Use when setting up or improving a continuous product discovery practice with weekly customer interviews. |
Establish and maintain a continuous product discovery practice. Based on Teresa Torres' "Continuous Discovery Habits." Discovery is not a phase — it's ongoing.
Announce at start: "I'm using the continuous-discovery skill to [purpose]."
You MUST create a task for each of these items and complete them in order:
| Output (what you build) | Outcome (what changes) |
|---|---|
| "Build a new onboarding flow" | "Increase new user activation from 40% to 65%" |
| "Add a sharing feature" | "Increase weekly active teams from 500 to 1,200" |
| "Redesign the dashboard" | "Reduce time-to-first-insight from 12 min to 3 min" |
Choose a leading indicator within your team's influence, measurable, and with room for improvement — not a lagging revenue metric. Examples: "Reduce churn for small teams," "Increase feature adoption among enterprise accounts."
Minimum: 1 customer interview per week, 30–45 min, rotating among the product trio. Automate recruitment via in-app prompts, email, or sales introductions.
Interview structure (follow "The Mom Test"):
Anti-patterns: No hypotheticals ("Would you use X?"), no pitching, no leading questions. Ask about specific past behavior; listen for problems, not feature requests.
After every interview: Debrief within 24 hours, tag key quotes, add opportunities to the OST, note assumptions to test.
The OST maps: Outcome → Opportunities → Solutions → Experiments. One outcome at top, branching into opportunities (user needs surfaced by research), each branching into 3–5 candidate solutions, each tested via the smallest meaningful experiment.
Building the OST:
Rules: Opportunities must trace to research, not imagination. Solutions are hypotheses, not commitments. Experiments are smaller than MVPs. One solution can address multiple opportunities.
| Category | Question | Risk |
|---|---|---|
| Desirability | Will users want this? | You build something nobody wants |
| Viability | Can the business support this? | You build something that loses money |
| Feasibility | Can we build this? | Engineering can't deliver |
| Usability | Can users figure it out? | Users can't navigate it |
| Ethical | Should we build this? | Harms users or society |
Process: List assumptions → identify riskiest (if wrong, solution fails) → design smallest experiment → define success and kill criteria → run → decide: invest, pivot, or kill.
| Experiment | Effort | What It Tests | Example |
|---|---|---|---|
| Thought experiment | Minutes | Logic and reasoning | "If users need X, why aren't they asking in support?" |
| Existing data analysis | Hours | Current behavior | "How many users already try to do X on their own?" |
| Landing page test | Days | Demand/interest | Page describing solution, measure click-through |
| Wizard of Oz / Concierge | Days–Weeks | Value proposition | Manually simulate the feature for a few users |
| Prototype test | 1–2 weeks | Usability + desirability | Clickable prototype with 5–10 users |
| A/B test | Weeks | Behavior at scale | Randomized experiment with real users |
Before any experiment, document: solution tested, riskiest assumption, experiment design, sample size, duration, success criteria, kill criteria, and cost.
| Role | Discovery Responsibilities |
|---|---|
| PM | Leads outcome definition, facilitates decisions, owns the OST |
| Designer | Leads user research, prototypes solutions, designs experiments |
| Engineer | Assesses feasibility, suggests technical solutions, builds experiment code |
| Activity | Frequency | Duration |
|---|---|---|
| Customer interviews | Weekly (min 1) | 30–45 min |
| Interview debrief | After each | 15 min |
| OST review | Weekly/bi-weekly | 30–60 min |
| Assumption testing review | Weekly | 15–30 min |
| Synthesis session | Monthly | 2 hours |
At least one trio member attends every interview. This creates shared understanding, avoids secondhand insights, and leads to better solutions.
Interview → Insights → OST Update → Prioritize Opportunity → Test Solution → Learn → Interview...
Save the OST to docs/product-superpowers/continuous-discovery/ost-<outcome>.md with:
Update after every interview (new opportunities/evidence), weekly (experiment progress), monthly (full trio review and reprioritization).