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amxx-modding-kit
amxx-modding-kit 收录了来自 hedgefog 的 18 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Guide for implementing custom weapons using OOP-style patterns in AMX Mod X. Use when creating new weapons or extending existing ones with the Custom Weapons API.
This skill is describing how to use AMXX Modding Kit for AMX Mod X plugin development.
Helps with AMX Mod X (Pawn) coding conventions and best practices.
Best practices for organizing large AMX Mod X projects with multiple plugins sharing entities, weapons, events, and other definitions. Use when creating mod-scale projects that need consistent namespace patterns and shared constants.
Guide for Assets API usage managing models, sounds, and resources from JSON configuration files.
Guide for implementing custom entities using OOP-style patterns in AMX Mod X. Use when creating projectiles, pickups, NPCs, or any custom game entity with the Custom Entities API.
Guide for implementing custom events using pub/sub pattern in AMX Mod X. Use when creating event-driven communication between plugins with the Custom Events API.
Helps with Entity Force API usage for applying forces to entities including pushing, momentum transfer, and physics simulation.
Helps with Entity Grab API usage for attaching, carrying, and throwing entities.
Helps with Player Camera API usage for controlling custom camera views with positioning, targeting, and smooth movement.
Guide for Player Effects API enabling timed effects with invoke/revoke lifecycle and state management.
Helps with Player Model API usage for managing custom player models and animations.
Helps with Player Music API usage for MP3 music playback with automatic duration detection, pause/resume, and activity detection.
Guide for Player Roles API usage implementing OOP-style player role management with inheritance, groups, and custom methods.
Guide for Rounds API usage managing round-based gameplay including timing, win conditions, and round events.
Guide for Shops API usage creating in-game shops with items, custom balance systems, and access control.
Guide for States API usage implementing state machines with transitions, guards, and lifecycle hooks.
Guide for Waypoint Markers API creating 3D waypoint sprites visible through walls with per-player visibility.