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post-processing
Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Covers SkyPlugin and IBLPlugin, explaining procedural sun cycles and dynamic environment map baking.
Details how WaterPlugin generates dynamic, depth-based shoreline foam and TSL normal map blending.
基于 SOC 职业分类
| name | post-processing |
| description | Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading. |
The PostProcessPlugin.ts manages cinematic effects like Bloom, Tone Mapping, and Depth of Field. In a WebGPU context, this leverages the modern PostProcessing node system rather than the older EffectComposer.
WebGPU Post-Processing in Three.js is achieved by replacing the standard renderer.render(scene, camera) loop with a Node-based pass system.
scene is wrapped in a pass node.bloom(), colorCorrection()) are chained sequentially.When PostProcessPlugin is enabled, it takes control of the main rendering loop from the core engine.
renderer.render(), it calls postProcessing.render().IBLPlugin and SkyPlugin into standard monitor color space (sRGB), using ACES Filmic mapping.