| name | mini-bomb |
| description | Use Mini Bomb when the right move is a small indirect strike: you know where the effect needs to land, but a straight-line shot is blocked, too predictable, or aimed at the wrong surface. |
| version | 0.1.0 |
| author | mmbnchips |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["shipping-now","hybrid","direct-fire-and-breach","direct-fire","offense","breach","decisive-action"],"homepage":"https://github.com/Hmbown/mmbnchips"}} |
Mini Bomb
Lob a compact payload over the nearest blocker and force the landing zone to matter.
What This Skill Does
Use Mini Bomb when the right move is a small indirect strike: you know where the effect needs to land, but a straight-line shot is blocked, too predictable, or aimed at the wrong surface.
In this chip pack, Mini Bomb is treated as a hybrid battle-chip procedure with a shipping-now delivery profile.
Canonical reference input: Mini Bomb.
Hermes shelf: Direct Fire and Breach.
When To Use
- The direct lane is blocked, defended, or otherwise not the cleanest approach.
- A fixed landing zone matters more than continuous forward pressure.
- A small burst at destination is better than a line attack through the front.
Prerequisites
- Name which part of this move is real tool use versus battle-chip framing before you act.
- These procedures rely on the normal tools already present in the active Hermes runtime; this repo does not ship a separate integration layer.
Procedure
- Restate the target, success condition, and no-touch boundaries before you spend the chip.
- Pick the landing zone and name what the arc is meant to bypass.
- Lob the smallest payload that can land where it matters without widening the field.
- Check whether the blast cleared the blocker, flushed movement, or exposed the need for a heavier follow-up.
- Package the result with concrete evidence, what stayed untouched, and the next recommended chip only if follow-up is truly needed.
Deliverables
- One indirect action aimed at a specific landing zone beyond the nearest obstacle.
- A short note describing what the arc bypassed and what the impact changed.
Pitfalls / Guardrails
- Keep the theatrical framing, but name the concrete mechanism that makes the chip useful right now.
- Do not use Mini Bomb when the target needs precise zero-splash contact.
- Do not confuse an indirect lob with a delayed trap; if timing pressure is the point, switch to Time Bomb.
- If the landing zone is vague, scout first instead of guessing the arc.
- Keep the chip metaphor anchored to a real operating move; do not let flavor substitute for procedure.
Verification
- Check that the response includes every promised deliverable and leaves an inspectable audit trail.
- Check that confirmed facts, assumptions, and proposed follow-up are visibly separated.
- Check which parts are concrete actions versus framing, so the operator can tell what is real now.
Example Invocation
/mini-bomb place one compact indirect hit on the landing zone that matters most, explain what obstacle the arc bypasses, and verify the blast changed the board the way you intended