一键导入
agent-memory
Read and update project memory files at start/end of every session. Memory lives in .agents/memory/ and syncs across machines via git.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Read and update project memory files at start/end of every session. Memory lives in .agents/memory/ and syncs across machines via git.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
MANDATORY — STOP and activate BEFORE writing ANY code for new features, significant changes, or multi-file modifications. You MUST ask clarifying questions, explore alternatives, and get explicit design approval first. Do NOT skip this step. Do NOT start coding without approval.
MANDATORY — activate BEFORE pushing to main/master. You MUST analyze the git diff, draft a CHANGELOG.md entry, and get user approval before pushing. No push to main/master is complete without a CHANGELOG update.
Code review expert for Unity C# projects — focuses on performance, serialization, lifecycle correctness, and maintainability.
Use when debugging any issue, fixing a bug, investigating unexpected behavior, or when something isn't working as expected — enforces 4-phase root cause process instead of guessing
Use when about to claim work is complete, fixed, or passing — requires running actual verification commands and confirming output before making any success claims
Use when planning implementation of a feature, refactoring, or multi-step change — creates bite-sized tasks with exact file paths, code, and verification steps
基于 SOC 职业分类
| name | agent-memory |
| description | Read and update project memory files at start/end of every session. Memory lives in .agents/memory/ and syncs across machines via git. |
Read ALL files in .agents/memory/ directory:
project_context.md — TL;DR của dự án (stack, kiến trúc, version)developer_profile.md — Developer preferences, coding style, workflow rulesaction_items.md — TODO list + mini session log (phiên gần nhất)decisions_log.md — Past decisions (KHÔNG hỏi lại những điều đã chốt)Read project docs:
README.md — Project-wide documentation (systems, APIs, tools)This project contains multiple Unity packages, each with its own docs:
| Package | CHANGELOG | package.json |
|---|---|---|
| RCore Main | Assets/RCore/Main/CHANGELOG.md | Assets/RCore/Main/package.json |
| Ads | Assets/RCore/Services/Ads/CHANGELOG.md | Assets/RCore/Services/Ads/package.json |
| Firebase | Assets/RCore/Services/Firebase/CHANGELOG.md | Assets/RCore/Services/Firebase/package.json |
| Game Services | Assets/RCore/Services/GameServices/CHANGELOG.md | Assets/RCore/Services/GameServices/package.json |
| IAP | Assets/RCore/Services/IAP/CHANGELOG.md | Assets/RCore/Services/IAP/package.json |
| Notification | Assets/RCore/Services/Notification/CHANGELOG.md | Assets/RCore/Services/Notification/package.json |
| Sub | Assets/RCore/Sub/CHANGELOG.md | Assets/RCore/Sub/package.json |
Only read the CHANGELOG of the package relevant to the current session's work.
action_items.md — Mark completed items, add new TODOs, add session log entry at TOPdecisions_log.md — Log any new architectural/design decisions madedeveloper_profile.md — ONLY if new preferences discovered (rare).agents/memory/plans/YYYY-MM-DD_plan_name.mdaction_items.md: giữ ~10 session gần nhất, xóa cũ hơn (git giữ history)decisions_log.md: giữ ~20 decisions gần nhấtproject_context.md và developer_profile.md: overwrite, không appendDeveloper works across multiple computers. Antigravity's built-in Knowledge Items are machine-local and don't sync. These files live in the git repo and travel with the project to any machine.