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godot-mcp
godot-mcp 收录了来自 hybridindie 的 3 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Build or edit a Godot scene through the godot-mcp server — create/open a scene, add and position nodes, attach GDScript, add collision, then save and verify. Use when the user wants to scaffold or modify a Godot .tscn scene via godot-mcp. Triggers on "build a Godot scene", "add a node in Godot", "create a scene", "attach a script to a node", "set up a player scene", "edit the scene tree".
Connect to and drive a Godot editor through the godot-mcp server. Use at the start of any Godot task via godot-mcp — it teaches the toolset-gating model (enable a toolset before its tools exist), the dry_run/confirm safety convention, and how to verify the bridge. Triggers on "use godot-mcp", "drive Godot", "control the Godot editor", "godot-mcp tools aren't showing up", "unknown tool from godot", "set up godot-mcp".
Run, inspect, and debug a live Godot game through the godot-mcp server — play a scene in the editor, read the running scene tree, sample properties, simulate input, assert state, and diagnose errors. Use when the user wants to play-test, reproduce a bug, or debug runtime behavior in Godot via godot-mcp. Triggers on "play-test in Godot", "run the game and check", "simulate input in Godot", "why does my Godot game crash", "debug the running scene", "inspect the live game".