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更新时间2026年6月19日 02:14

The depth-and-shape lens for a frontend surface — where elevation becomes physical, corners become a language, and texture earns its place. Use after color tokens are committed, when establishing or auditing the depth model, or when surfaces "look flat / look cheap / look wrong but I can't say why." The one shift: depth comes from ONE consistent light model — layered shadows sharing a direction, a tokenized elevation z-scale, concentric radii, and texture only with a job — the agent invents a fuzzy box-shadow per component and four light directions, feeling no wrongness, so it must be gated. Triggers on "shadow / box-shadow / elevation / depth / z-index / z-scale / depth tokens", "border-radius / corner / squircle / rounded", "gradient / texture / grain / banding / noise", "it looks flat / looks cheap / looks plasticky / looks off", "card / modal / dropdown / raised surface", "glassmorphism / frosted / backdrop blur / scrim", "aurora / mesh gradient / ambient background".

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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