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ccd-material-system
Defines CCD material, liquid-glass-inspired surfaces, depth, shadows, borders, and overlay usage while preserving token and readability rules.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Defines CCD material, liquid-glass-inspired surfaces, depth, shadows, borders, and overlay usage while preserving token and readability rules.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | ccd-material-system |
| description | Defines CCD material, liquid-glass-inspired surfaces, depth, shadows, borders, and overlay usage while preserving token and readability rules. |
| version | 1.0.0 |
Use this skill when designing cards, panels, dialogs, dropdowns, overlays, command surfaces, login cards, settings cards, dashboards, and glass-like material effects.
Material explains layers. Material is not decoration.
CCD can be Apple-liquid-glass-inspired without copying Apple.
CCD liquid glass means:
CCD liquid glass does not mean:
Use existing approved material shortcuts first.
| Surface | Preferred treatment |
|---|---|
| Main page canvas | quiet background token field |
| Stable cards | material-solid or app-local tokenized card class |
| Form cards | material-elevated or tokenized form surface |
| Dashboard cards | glass-card only when content remains readable |
| Dialogs/dropdowns | glass-panel or component-owned overlay material |
| Icon containers | glass-icon-box when icon is meaningful |
| Tiny labels/pills | glass-capsule or semantic surface |
| Tables | solid material, not glass |
| Login form | elevated solid/glass hybrid, but form readability wins |
Do not use glass-base directly.
Light mode should feel calm, not empty.
Use:
Avoid:
Dark mode should feel rich, not muddy.
Use:
Avoid:
Inputs must be solid enough to read.
Required states:
Avoid:
Toolbar controls must read as one system.
Rules:
Visible border requires width, style, and semantic color according to CCD rules.
Do not add borders everywhere. Use borders to clarify grouping, selected state, focus, and overlay boundaries.
Use shadows to show elevation, not style.
Avoid hardcoded black shadows in app code. Prefer existing material utilities or CSS variables based on semantic tokens.
Reject material if:
Governs CCD local animate-lite route and wrapper transition usage without adding full Animate.css.
Governs controlled GSAP usage for CCD web-demo component-scoped Level 1 and Level 2 motion.
Defines CCD motion levels, animation limits, reduced-motion behavior, and motion review rules.
Maps CCD page types to UIDesignState, layout archetypes, density, hierarchy, component choices, and UI quality expectations.
Defines CCD's product visual language so AI-generated UI feels premium, coherent, Apple/Google-quality, and CCD-specific while preserving architecture and governance.
A final UI review checklist for CCD visual work before staging, committing, or pushing.