assets-prefab-instantiate
Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
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End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
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| name | assets-prefab-instantiate |
| description | Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project. |
unity-mcp-cli run-tool assets-prefab-instantiate --input '{
"prefabAssetPath": "string_value",
"gameObjectPath": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
prefabAssetPath | string | Yes | Prefab asset path. |
gameObjectPath | string | Yes | GameObject path in the current active scene. |
position | any | No | Transform position of the GameObject. |
rotation | any | No | Transform rotation of the GameObject. Euler angles in degrees. |
scale | any | No | Transform scale of the GameObject. |
isLocalSpace | boolean | No | World or Local space of transform. |
{
"type": "object",
"properties": {
"prefabAssetPath": {
"type": "string"
},
"gameObjectPath": {
"type": "string"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"isLocalSpace": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"prefabAssetPath",
"gameObjectPath"
]
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"result"
]
}