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blender-agent-studio

blender-agent-studio 收录了来自 ifBars 的 6 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
6
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0
更新
2026-07-25
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0
职业覆盖
2 个职业分类 · 已分类 100%
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这个仓库中的 skills

blender-agent-studio
建筑师(景观及海军建筑除外)

Route Blender asset creation, refinement, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct modeling, validation, animation, MCP, or benchmark skill is not yet known.

2026-07-25
blender-agent-benchmark
软件开发工程师

Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.

2026-07-25
blender-animation-workflow
软件开发工程师

Author, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.

2026-07-25
blender-asset-validation
软件开发工程师

Inspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.

2026-07-25
blender-mcp-integration
软件开发工程师

Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.

2026-07-25
blender-modeling-workflow
软件开发工程师

Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.

2026-07-25