一键导入
forge-reflex
Use the moment you think "I don't have a tool for that." Build the tool immediately with forge_tool — never report a missing capability.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use the moment you think "I don't have a tool for that." Build the tool immediately with forge_tool — never report a missing capability.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | forge-reflex |
| description | Use the moment you think "I don't have a tool for that." Build the tool immediately with forge_tool — never report a missing capability. |
| version | 1.0.0 |
| author | kbot |
| license | MIT |
| metadata | {"kbot":{"tags":["forge","runtime-tools","limitless-execution","emergence"],"related_skills":["specialist-routing","autopoiesis-loop"]}} |
Missing tools aren't blockers. Missing tools are ~90 seconds away from existing.
"I DON'T HAVE A TOOL FOR X" IS NEVER A TERMINAL STATE.
The correct next step is always: build it, register it, use it, move on.
Any internal thought matching one of:
fetch_rss, parse_ics, diff_binary.forge_tool with name, description, schema, and an implementation string (TS or bash).~/.kbot/plugins/<name>/ if it'll be useful again.Users who work with kbot for a month have 20–100 personal tools that don't exist in the core. Forge reflex is what grows kbot's surface area per user — the registered 670 is the floor, not the ceiling.
Suggesting the user write a script themselves. Telling the user "kbot doesn't support X." Both are correctness failures — the Limitless Execution doctrine treats them as bugs.
After forging a tool you used more than twice in a session, write a skill (skill-self-authorship) that documents when to reach for it. Forged tool + paired skill = permanent capability upgrade.
Creates distinctive editorial art direction for kernel.chat issues before implementation. Use when choosing an issue's visual concept, typography, composition, cover system, media grammar, responsive transformation, or motion intent; when a page feels generic or lacks character; or when original image and video assets need one coherent visual language.
Audits kernel.chat pages for responsive visual craft, accessibility, motion safety, interaction truth, runtime health, and production rendering. Use when reviewing an issue or artifact, checking whether a design is finished, comparing desktop and mobile, validating reduced motion or print, finding overflow and broken media, or proving that a published route matches the build.
Guides the design, layout, styling, and interactivity of kernel.chat editorial spreads and standalone artifact editions. Use this skill when editing or creating pages, React components, CSS files, or single-file HTML artifacts in the kernel.chat project to enforce the POPEYE-inspired bilingual design grammar and the interaction-language/artifact-language laws.
Use this skill to generate well-branded editorial interfaces and assets for kernel.chat ("Magazine for City Coders" — an independent magazine that is an unnamed homage to POPEYE), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and editorial UI components for prototyping.
Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through import_model_file, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's own generators; BlenderMCP owns how the model got into Blender.
Generate images/videos/3D assets/audio via Higgsfield AI. Defaults: GPT Image 2 for image/design/text, Seedance 2.0 for video, Nano Banana 2/Lite/Pro for character/reference images, Marketing Studio for ads, Seed Audio 1.0 for audio. Use when: "generate an image", "make a video", "animate this photo", "image-to-video", "edit/stylize/remix this image", "reframe this video", "edit this video from a sketch", "create a 3D model/GLB", "create a sound effect", "make music", "text-to-audio", "create an ad", "make a UGC video", "unboxing", "presenter video", "import product from URL", or "analyze video virality". Supports image-to-3D (`multi_image_to_3d`), text-to-audio/music (`seed_audio`), workflow generation (`draw_to_video`, `reframe`), Marketing Studio, and Virality Predictor (`brain_activity`). Chain with higgsfield-soul-id for face/identity consistency. NOT for: Soul Character training (use higgsfield-soul-id), product photoshoots, marketplace listing cards, text/chat/TTS tasks.