Skip to main content

backend-parity

星标8
分支0
更新时间2026年5月27日 21:55

Keep the OpenGL (Linux/Windows) and Metal (macOS) render backends functionally in sync. Scans for graphics-backend deviations — shaders, backend C++ sources, render-impl wiring — and ports the missing side so both backends stay at feature parity. Primary direction is OpenGL → Metal (most new work lands as GLSL first), but it also handles Metal → OpenGL when Metal is the leading side. Builds and tests the lagging backend before opening a PR. Use when the user says "metal parity", "port to metal", "sync the backends", "audit render parity", or after a render PR lands that touched only one backend.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

SKILL.md
readonly