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update-ui
Toolkit for modifying UI components in Split Shift—HUD elements, menus, canvases, buttons, and overlays. Use when working on any visual interface element.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Toolkit for modifying UI components in Split Shift—HUD elements, menus, canvases, buttons, and overlays. Use when working on any visual interface element.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Toolkit for creating traps, hazards, and environmental dangers in Split Shift. Use when adding saw blades, spike pits, instant-death zones, or moving hazards.
Toolkit for integrating animation events, state machines, and animation-driven logic in Split Shift. Use when working with Animator controllers, animation clips, or animation-triggered gameplay events.
Toolkit for generating new enemy AI in Split Shift. Use when asked to create an enemy, scaffold a mob, or implement an antagonist.
Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift.
Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
| name | update-ui |
| description | Toolkit for modifying UI components in Split Shift—HUD elements, menus, canvases, buttons, and overlays. Use when working on any visual interface element. |
PlayerManager.Instance.UpdateHUD().PauseCanvas, GameOverCanvas (LossCanvas variants), WinCanvas, LoadingStartCanvas, and MenuCanvas.Time.timeScale for pause/game-over states.Text component.public fields for Inspector variables. Strictly use [SerializeField] private._camelCase prefix.GameManager.Instance.CleanupBeforeReload() or Destroy(tempCanvas).Time.timeScale = 0 when showing overlays (pause, game over) and Time.timeScale = 1 when dismissing them.GameManager.Instance.isRestartingScene = true to skip loading screen effects.HUDManager, GameManager, PauseCanvas, GameOverCanvas, WinCanvas, or LoadingStartCanvas.OnClick() events are properly connected to manager methods (e.g., Restart(), Resume()).public Inspector variables to [SerializeField] private _camelCase. Update all references.// Always update HUD through PlayerManager
PlayerManager.Instance.UpdateHUD();
Time.timeScale = 0;
tempCanvas = Instantiate(canvasPrefab);
Time.timeScale = 1;
if (tempCanvas != null) Destroy(tempCanvas);
GameManager.Instance.isRestartingScene = true;
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
Time.timeScale when dismissing overlays.Text instead of TextMeshPro.public fields for Inspector-exposed values.