一键导入
combat
Handle tactical combat encounters with initiative, attacks, saving throws, and dice rolls. Use this when the player wants to fight enemies or resolve combat.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Handle tactical combat encounters with initiative, attacks, saving throws, and dice rolls. Use this when the player wants to fight enemies or resolve combat.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Guide the player through creating a new RPG character, or display an existing character sheet. Use this when the player wants to create or roll a new character, or when they ask to view, show, or display a character sheet.
Handle exploration of surroundings, searching for secrets, and investigating the environment. Use this when the player wants to explore, search, or investigate.
Handle character advancement when XP reaches the level-up threshold. Use this when a character levels up or the player asks to level up.
Generate treasure, magical items, and loot drops for combat, treasure hoards, and hidden caches. Use this when generating loot or the player searches for treasure.
Handle spellcasting, ritual magic, magical item use, and wild magic events. Use this when the player wants to cast a spell or use magic.
Generate a new campaign world with setting, factions, locations, and a starting quest. Use this when the player wants to start a new campaign or generate a world.
| name | combat |
| description | Handle tactical combat encounters with initiative, attacks, saving throws, and dice rolls. Use this when the player wants to fight enemies or resolve combat. |
Handle tactical combat following these rules precisely. Every attack, save, and effect requires a dice roll.
Copy this checklist and mark each step complete as you go:
- [ ] 1. Load party & campaign state
- [ ] 2. Generate encounter (if new combat)
- [ ] 3. Roll initiative for all combatants (all party members + all enemies)
- [ ] 4. Run combat rounds (party turns → enemy turns, repeat)
- [ ] 5. Track conditions each turn
- [ ] 6. Handle death & dying (if any creature hits 0 HP)
- [ ] 7. End combat (tally XP, loot, healing check, narrative)
- [ ] 8. Update state files (HP, XP, items, spell slots, level-up check for each party member)
Read the active party and campaign files. Determine:
If no enemies exist yet, generate an encounter scaled to party level:
Roll d100 for encounter difficulty:
For each enemy, create:
Present enemies using the display formats from RULES.md § "Display Formatting — Monster Cards":
All combatants roll initiative: 🎲 d20 + DEX modifier
Display the initiative order as a clear list (all party members and all enemies):
⚔️ Initiative Order:
1. Goblin Archer — 18
2. Kaelith (Fighter) — 15
3. Seraphine (Wizard) — 14
4. Goblin Warrior — 12
5. Thorne (Cleric) — 10
6. Goblin Shaman — 8
Each round, cycle through the initiative order. For each turn:
On each party member's turn, present the tactical situation and choose their action (see the start skill's "Autonomous Character Decisions" for how to decide during auto-play, or ask the player during manual play):
🎲 d20 + ATK modifier vs target's AC★ NATURAL 20 ★ format (see RULES.md § "Display Formatting — Critical Hits & Misses"). Double all damage dice, describe epicly.✖ NATURAL 1 ✖ format. Describe the fumble (no extra penalty, just flavor).The GM controls all enemies. For each:
🎲 d20 + enemy ATK vs target party member's ACWhen a spell or effect requires a save:
🎲 d20 + attribute modifier (+ proficiency if proficient in that save)
Track and enforce conditions per RULES.md. At the start of each affected creature's turn, announce active conditions and apply their effects before the creature acts.
When a character drops to 0 HP:
🎲 d20
Any damage while at 0 HP = automatic death save failure. A critical hit against a creature at 0 HP counts as 2 death save failures. Massive damage (remaining damage ≥ max HP) = instant death.
When all enemies are defeated or combat ends:
Use item icons per RULES.md § "Display Formatting — Icons & Items":
| d6 | Drop |
|---|---|
| 1–2 | Nothing |
| 3–4 | 🪙 d6 gold coins |
| 5 | 🧪 Minor consumable (potion, scroll 📜) |
| 6 | ⚔️ Weapon, 🛡️ armor, or 🗝️ notable item |
After combat: