UI component library reference for Composable Svelte. Use when implementing designs, choosing components, styling layouts, or working with shadcn-svelte components. Covers component props, variants, accessibility patterns, visual composition, and when to use which component. For specialized components see composable-svelte-graphics (3D), composable-svelte-code (editors/media), composable-svelte-charts (visualization), composable-svelte-maps (geospatial).
Data visualization and chart components for Composable Svelte. Use when creating charts, graphs, or data visualizations. Covers chart types (scatter, line, bar, area, histogram), data binding, state-driven updates, interactive features (zoom, brush, tooltips), and responsive design from @composable-svelte/charts package built with Observable Plot and D3.
Streaming chat and collaborative features for Composable Svelte. Use when implementing LLM chat interfaces, real-time messaging, or collaborative features. Covers StreamingChat (transport-agnostic), presence tracking, typing indicators, and WebSocket integration from @composable-svelte/chat package.
Code editing, syntax highlighting, and visual programming for Composable Svelte. Use when implementing code editors, syntax highlighting, or node-based visual programming. Covers CodeEditor (CodeMirror), CodeHighlight (Prism), and NodeCanvas (SvelteFlow) from @composable-svelte/code package.
Core architecture patterns for Composable Svelte. Use when creating stores, writing reducers, working with effects, composing reducers, or implementing business logic. Covers the Store-Reducer-Effect trinity, all 12 effect types, composition strategies (scope, combineReducers, forEach), and immutable state updates.
Form patterns and validation for Composable Svelte. Use when building forms, validating user input, or integrating Zod schemas. Covers FormConfig, createFormReducer, field-level validation, async validation, form state management, and reactive wrapper patterns.
3D graphics and WebGPU/WebGL rendering with Composable Svelte. Use when building 3D scenes, working with cameras, lights, meshes, materials, or implementing WebGPU/WebGL graphics. Covers Scene, Camera, Light, Mesh components, geometry types (box, sphere, cylinder, torus, plane), material properties, and state-driven 3D rendering.
Interactive maps and geospatial visualizations for Composable Svelte. Use when implementing maps, geolocation, markers, overlays, or geospatial data visualization. Covers Map component, markers, popups, GeoJSON layers, heatmaps, tile providers, viewport controls from @composable-svelte/maps package built with Maplibre GL.