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Coding guidelines and constraints for Claude when generating nightly multiplayer games. Covers the engine API surface, ECS patterns with bitECS, multiplayer state sync with Colyseus, asset usage, and required game structure. This is the primary reference for the generation script. Trigger: "generate game", "game generation", "nightly game", "game coding guidelines".
Steam Deck controller mapping for Phaser 3 HTML5 games. Covers W3C Gamepad API standard mapping, Phaser 3 gamepad integration, Steam Deck button layout, dual-input (keyboard+gamepad) support, and best practices for Steam Deck-optimized controls. Trigger: "steamdeck controls", "gamepad input", "controller mapping", "phaser gamepad", "steam deck phaser".
Reference implementation of a generated game using the SDR engine, bitECS 0.4, Phaser 3, and Steam Deck controls. This example demonstrates library usage patterns and controller integration, NOT a game template. Generated games can be any genre, theme, or style. Trigger: "example game", "reference game", "how to write a game", "game patterns".