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yume-screen-flow-designer

星标20
分支2
更新时间2026年5月10日 12:21

Designer for screens.json — the JSON-declared Godot Control hierarchy that defines a game's title menu, pause overlay, settings menu, save-slot picker, game-over screen, and any other shell-tier UI. Per ADR 0011 (refactored under ADR 0021), screens are JSON descriptions of Godot Control nodes (Button, Label, VBoxContainer, etc.) with on_click/on_change effect chains. The skill owns: which screens exist, their layout, navigation between them, button-click effects, modal vs replace semantics, freeze_world toggling. Distinct from yume-asset-designer (which writes hud.json and visual styling) — this skill owns the SHELL screens that wrap the gameplay.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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