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dotfiles

dotfiles 收录了来自 keijiro 的 13 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
13
Stars
14
更新
2026-07-18
Forks
4
职业覆盖
1 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

unity-cli-pipeline
软件开发工程师

Use when interacting with a running Unity Editor instance — sending commands, checking editor connection status, installing the Pipeline package, or evaluating C# expressions in the editor.

2026-07-18
unity-cli-install
软件开发工程师

Use when installing, uninstalling, or upgrading Unity editors, adding or listing modules, or browsing available Unity releases.

2026-07-17
unity-cli
软件开发工程师

Use for general Unity CLI operations — list or open projects, list installed editors, read CLI logs, or any other Unity CLI task not covered by a more specific skill (unity-cli-install, unity-cli-build, unity-cli-pipeline).

2026-07-17
unity-shader-graph
软件开发工程师

Use when creating or editing Unity Shader Graph assets programmatically (Unity 6.5+) — authoring custom nodes from HLSL via the Shader Function Reflection API, generating .shadergraph files, or wiring nodes by editing the graph JSON.

2026-07-15
unity-console-log
软件开发工程师

Use when reading the Unity Editor Console (log/warning/error entries) or detecting compile errors (C#/Burst, shader, compute shader) from a connected editor via the Pipeline package.

2026-07-05
unity-create-project
软件开发工程师

Use when creating a new minimal Unity project.

2026-07-05
jj
软件开发工程师

Operational style guide for Jujutsu (jj) VCS. Use when working with version control in a project that has a .jj directory.

2026-06-28
unity-shader-style
软件开发工程师

Shader coding style for Unity projects. Use when writing or editing Unity shader (.shader, .hlsl) files.

2026-06-28
unity-cli-build
软件开发工程师

Use when building, running headless, or running tests for a Unity project from the command line.

2026-06-28
unity-window-capture
软件开发工程师

Capture a specific Unity Editor window (including floating windows) as an image, resize it for token efficiency, and visually evaluate it. Use when asked to check, verify, or diagnose the visual state of any Unity Editor window.

2026-06-28
unity-csharp-style
软件开发工程师

C# coding style for Unity projects. Use when writing or editing C# (.cs) files in a Unity project.

2026-06-24
upm-release-migration
软件开发工程师

Migrate an existing Unity UPM package repository to the newer release workflow used for Unity 6.3 signing support. Use when a repository lacks the new root/package `CHANGELOG.md` copies, needs `package.json` field cleanup such as `changelogUrl` and `_upm.changelog`, or still contains obsolete GitHub Actions release automation.

2026-06-23
upm-release-workflow
软件开发工程师

Maintain and release a Unity UPM package repository that follows the `Packages/jp.keijiro.*` layout. Use when updating the `Unreleased` section in `CHANGELOG.md`, preparing a new package release, generating `package.json` `_upm.changelog` metadata, syncing root/package documentation files, packing a signed tarball with `upm`, creating a GitHub release, or checking release readiness. Keep npm publishing as a manual user step.

2026-06-23