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importing-content

星标11
分支2
更新时间2026年5月27日 03:49

Import external assets into Unreal using the Interchange framework (UInterchangeManager, UInterchangePipelineBase, UInterchangeFactoryBase, UInterchangeTranslatorBase, UInterchangeSourceData) and the legacy FBX pipeline (UFbxFactory / UnFbx::FFbxImporter). Covers the three-stage Interchange pipeline (translate → pipeline → factory), pipeline stacks, format support (FBX, glTF/GLB, OBJ, USD, images, audio), mesh and texture import settings (units/axes, normals, lightmap UVs, Nanite, sRGB/compression), skeletal mesh skeleton assignment, import asset data (UInterchangeAssetImportData / UAssetImportData), and programmatic runtime import via C++, Blueprint, and Python. Use when importing DCC content, troubleshooting wrong scale/rotation/shading after import, scripting automated batch import, customising an import pipeline, or setting up a repeatable reimport workflow.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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