Skip to main content

levels-and-world-partition

Structure and stream Unreal worlds in C++ — UWorld (persistent level + streaming levels), ULevel, ULevelStreaming; World Partition (UWorldPartition, runtime spatial-hash grid, UWorldPartitionRuntimeCell, streaming sources/UWorldPartitionStreamingSourceComponent); Data Layers (UDataLayerAsset, UDataLayerInstance, UDataLayerManager, EDataLayerRuntimeState); Level Instances (ALevelInstance, APackedLevelActor); One File Per Actor (OFPA); legacy sublevel streaming (UGameplayStatics::LoadStreamLevel / UnloadStreamLevel, Level Streaming Volumes). Use when organizing a level, building open-world or large-level streaming, toggling content sets (day/night, quest states) at runtime, creating reusable instanced level chunks, or choosing between World Partition and explicit sublevels.

跳到安装

来源信息

仓库
kevinpbuckley/unreal-engine-skills
最近来源活动
2026年8月4日 15:34
检测到的 SKILL.md 语言
英语
星标
28
分支
3

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。