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meshes-static-and-skeletal

星标15
分支2
更新时间2026年5月27日 03:49

Work with static and skeletal meshes in Unreal C++ — UStaticMesh + UStaticMeshComponent, USkeletalMesh + USkeletalMeshComponent + USkinnedMeshComponent, instanced meshes (ISM/HISM), material slots (SetMaterial/GetMaterial), sockets (static and skeletal), collision setup (UBodySetup, ECollisionTraceFlag, simple vs complex), the Skeleton/PhysicsAsset relationship, Nanite enable flag on static and skeletal meshes, LODs, and mesh sections. Use when assigning or swapping meshes in C++, configuring collision, enabling Nanite, choosing ISM vs HISM vs individual components, attaching to mesh sockets, overriding material slots, querying LOD data, or debugging missing materials, wrong skeleton, or silent socket attachment failures.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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