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packaging-and-deployment

Cook, package, and ship an Unreal project — the cook process (by-the-book vs on-the-fly, cook rules, always/never cook directories, shader sharing), build configurations (Debug/DebugGame/Development/Test/Shipping) and build targets (Game/Client/Server/Editor) declared in *.Target.cs files, UAT BuildCookRun command-line pipeline, pak files and the modern IoStore (.utoc/.ucas) container format, asset chunking and Primary Asset Rules for DLC/patching, ProjectPackagingSettings (bUseIoStore, bGenerateChunks, bCompressed, DirectoriesToAlwaysCook/NeverCook), platform targets, content-on-demand / IoStore On-Demand, and shipping-vs-development behavioral differences (WITH_EDITOR, stripped checks/logs). Use when producing a runnable build, automating cook/package in CI, diagnosing packaging failures, configuring what ships, or setting up chunked DLC delivery.

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来源信息

仓库
kevinpbuckley/unreal-engine-skills
最近来源活动
2026年8月4日 15:34
检测到的 SKILL.md 语言
英语
星标
28
分支
3

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。