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physics-and-chaos

Implement collision, physics simulation, and world queries using Unreal's Chaos physics engine in C++ — collision channels (ECollisionChannel), response types (ECollisionResponse / ECR_Block/Overlap/Ignore), collision presets and profiles, query vs physics collision (ECollisionEnabled), FBodyInstance damping/mass, SetSimulatePhysics, AddForce/AddImpulse, line traces and shape sweeps (LineTraceSingleByChannel, SweepSingleByChannel, OverlapMultiByChannel), FHitResult/FCollisionQueryParams, hit and overlap events (OnComponentHit, OnComponentBeginOverlap), physical materials (UPhysicalMaterial friction/restitution), ragdoll via UPhysicsAsset, and physics constraints (FConstraintInstance, UPhysicsConstraintComponent). Use when setting up what collides with what, creating trigger volumes, doing line/shape traces for aiming or interaction, simulating rigid-body objects, applying forces or impulses, building ragdolls, constraining bodies, or debugging missing hit/overlap events.

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来源信息

仓库
kevinpbuckley/unreal-engine-skills
最近来源活动
2026年8月4日 15:34
检测到的 SKILL.md 语言
英语
星标
28
分支
3

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。