| name | solid-principles |
| description | Apply the SOLID principles as design diagnostics when writing, reviewing, or refactoring code with classes, modules, or service boundaries - detecting god classes, fragile hierarchies, fat interfaces, and hard-wired dependencies, and prescribing the smallest structural fix. Treats SOLID as a smell detector, not a ceremony to impose. Use when designing a new module or class, reviewing object-oriented code, untangling a class that keeps changing for unrelated reasons, or deciding where an abstraction belongs. |
Use SOLID to diagnose, not to decorate. Each principle names a specific way designs rot under change; the skill is recognizing the rot early and making the smallest cut that stops it. The failure mode of SOLID is applying it as ceremony - an interface for every class, a factory for every constructor - which produces the same unmaintainability it was meant to prevent, with more files. Every abstraction this skill recommends must be justified by a change pressure that actually exists in this codebase, not one imagined.
Step 1: Find the change pressure
Before judging any structure, learn what actually changes here:
git log --oneline --follow on the files in question: what has forced edits, and do unrelated reasons keep touching the same file?
- Where have bugs clustered? A class that breaks every time a neighbour changes is telling you where the coupling is.
- What does the team add regularly (new payment providers, new report types, new integrations)? That axis deserves an extension point; axes that never vary do not.
SOLID violations only matter along axes that change. A "god class" that has been stable for two years is a lower priority than a small class edited weekly by three features.
Step 2: Diagnose against each principle
For each, the smell, the test, and the minimal fix - in the codebase's own idiom (modules and functions count; none of this requires classes).
S - Single responsibility. A unit should have one reason to change.
- Smell: commits touch the same file for unrelated features; the class name contains "Manager", "Handler", "Util"; you describe it with "and".
- Test: list the actors/features that force edits to it. More than one - it is doing more than one job.
- Fix: split along the reasons-to-change, not along method count. Ten cohesive methods are fine; three methods serving three features are not.
O - Open/closed. Add behaviour by adding code, not by editing a growing conditional.
- Smell: a switch/if-else chain over a type tag that grows a branch with every new variant, duplicated in several places.
- Test: "when the next variant arrives, how many existing files change?" More than one is the smell; zero or one (plus the new variant file) is the goal.
- Fix: one extension point - a strategy map, a handler registry, polymorphism - introduced at the second or third variant, not speculatively at the first.
L - Liskov substitution. A subtype must be usable wherever its base is expected, without surprises.
- Smell: overrides that throw
NotImplemented, no-op overrides, instanceof checks on the subtype after receiving the base, subclasses that tighten what inputs they accept.
- Test: can every caller of the base run unmodified against each subtype and stay correct?
- Fix: usually the hierarchy is wrong - replace inheritance with composition, or split the base into what all subtypes truly share. (A
Square extends Rectangle problem is never fixed inside Square.)
I - Interface segregation. Depend on the methods you use, not on a fat contract.
- Smell: implementations stubbing methods they do not need; a change to one client's method recompiling/breaking every other client; mocks that stub fifteen methods to test one.
- Test: group the interface's methods by which clients call them. More than one group - the interface is a bundle.
- Fix: split by client need (
Reader/Writer, not Storage), or in structurally-typed languages, accept the narrow shape the function actually uses.
D - Dependency inversion. Policy should not import mechanism.
- Smell: business logic constructing its own database client or HTTP client inline; tests that cannot run without real infrastructure; a domain module importing a vendor SDK.
- Test: can the core logic be exercised in a test with in-memory fakes, without patching module internals?
- Fix: pass the dependency in (constructor, parameter, factory) behind the narrowest interface the logic needs. Plain function parameters count as injection; a DI framework is not the point.
Step 3: Prescribe proportionately
- Order findings by cost of leaving them: violations on hot, frequently-edited paths first; stable code last or not at all.
- Each finding names the principle, the concrete evidence (file, the commits or branches that show the pressure), and the smallest refactor - shown as the target structure in the project's own style, not a pattern name.
- Say what you would not change. Explicitly bless the simple code that hypothetically "violates" a principle but sits on an axis with no change pressure. Recommending restraint is part of the review.
- When writing new code rather than reviewing: start concrete, and let the second variant or second consumer trigger the abstraction. Note in the design where that extension point will go when it is earned.