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games-isometric
Game 2.5D Isometric — tile engine, coordinate conversion, depth sort, fog of war, pathfinding A*. Tối ưu cho map lớn 100×100.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Game 2.5D Isometric — tile engine, coordinate conversion, depth sort, fog of war, pathfinding A*. Tối ưu cho map lớn 100×100.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
AI Agent framework — tool registry, multi-step reasoning, memory, rate control. Không infinite loop, tự động timeout.
Tích hợp LLM production — chat, streaming SSE, function calling, cost tracking, retry, fallback. Không memory leak, tự động reconnect.
Production AI — caching, rate limit, fallback model, monitoring, graceful degradation. Không crash khi API down.
Prompt engineering production — template system, versioning, A/B test, injection defense, cost-aware prompting.
RAG pipeline production — ingestion, chunking chiến lược, embedding, hybrid search, rerank. Không index trùng, search dưới 200ms.
Game 2D với Phaser 3 — player, enemy, bullet pool, tilemap, HUD, animation. 60 FPS, object pool cho đạn/enemy.
| name | games-isometric |
| description | Game 2.5D Isometric — tile engine, coordinate conversion, depth sort, fog of war, pathfinding A*. Tối ưu cho map lớn 100×100. |
Xem file chi tiết:
game-h5-2.5d.md — Implementation (coordinate conversion, tile map, depth sorting, pseudo-3D stacking, click detection)game-design-h5-2.5d.md — Game design (tile types, fog of war, pathfinding A*, UX, selection)const TILE_W = 64, TILE_H = 32;
function cartToIso(x: number, y: number, z = 0) {
return {
x: (x - y) * TILE_W / 2 + canvas.width / 2,
y: (x + y) * TILE_H / 2 - z * TILE_H,
};
}
function isoToCart(sx: number, sy: number) {
const cx = sx - canvas.width / 2;
const cy = sy;
return {
x: Math.floor((cx / (TILE_W / 2) + cy / (TILE_H / 2)) / 2),
y: Math.floor((cy / (TILE_H / 2) - cx / (TILE_W / 2)) / 2),
};
}