Chaos-Redux
Chaos-Redux 收录了来自 klimPaskov 的 11 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Use when designing, implementing, auditing, or fixing Hearts of Iron IV decisions, missions, timed objectives, decision categories, and mission localisation.
Use when designing, implementing, auditing, or fixing Hearts of Iron IV national focus trees.
Use when implementing or updating Chaos Redux events.
Use when expanding Chaos Redux event ideas into detailed specifications before implementation.
Use when creating, sourcing, processing, converting, organizing, wiring, or documenting visual assets for Chaos Redux.
Use when designing, researching, wiring, or documenting Chaos Redux super-events.
Use when coordinating custom Codex subagents for Chaos Redux implementation, asset production, super-event research, audits, active small patches, planning handoffs, or documentation work.
Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Codex needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas
Use when Chaos Redux needs animated sprites, animated icons, animated scripted GUI pieces, animated portraits, GIF previews, frame sheets, hover loops, pulsing glows, floating seals, warning pulses, route emblems, or frame-by-frame asset packages. Requires real per-frame source artwork or source frames. For HOI4, the final in-game animation must be a frame sheet texture wired through the verified `.gfx` and `.gui` pattern, usually `frameAnimatedSpriteType`, not a saved GIF.
Define and use HOI4 MTTH variables safely (base/modifiers, file-scoped constants, and mtth:entry usage in set_variable/set_temp_variable) with guidance for minimizing ai_will_do clutter.
Use when recursively deepening Chaos Redux mechanics, events, focus trees, countries, decisions, assets, lore, super-events, scripted GUI, formables, and implementation audits into concrete expansion specs and improvement handoffs.