一键导入
feather-particle-effects
Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when an agent should prepare or run debug-oriented Feather builds for desktop, web, Android, iOS, or Steam Deck development.
Use when an agent needs to diagnose Love2D behavior from Feather logs, observer values, assets, runtime messages, or telemetry.
Use when an agent should inspect or control a running Feather desktop session through MCP.
Use when an agent needs to profile frame time, memory, runtime overhead, hotspots, or performance regressions in a Feather session.
Use when an agent should inspect, configure, enable, or invoke Feather built-in or live-session plugin behavior through MCP.
Use when an agent needs to understand a Feather Love2D project before making code, runtime, plugin, MCP, build, or QA changes.
| name | feather-particle-effects |
| description | Use when an agent should create, preview, tune, export, or QA particle systems with Feather MCP Particle Playground tools. |
feather_particles_snapshot or feather://creative/particle-system-playground.feather_particles_new_composite for a new composite.feather_particles_select and feather_particles_set_params to tune emitters, timelines, colors, sizes, speeds, and texture references.feather_particles_action for runtime-backed actions and wait for plugin:action:response.feather_particles_export_project, feather_particles_export_code, or feather_particles_export_zip.Name the intended feel of the effect, the important parameters changed, and how it should be triggered in game code.
references/workflow.md for particle effect recipes, parameter tuning, preview/export checks, and performance guardrails.