Core guidelines, coordinate transformation mathematics, high-performance drawing techniques, and state recovery patterns for OpenGL rendering in Starsector Ship Editor.
Core system architecture including EventBus, Undo/Redo, Layer System, Threading Model, and Startup Sequence.
Guidelines for Jackson configuration, JSON pre-processing, CSV serialization rules, and entity ID extraction in Starsector Ship Editor.
SQLite database design, indexing engine, transaction strategies, and query service in Starsector Ship Editor.
Information about the required technology stack, environment JVM flags, and build plugins.
Guidelines for JUnit, jqwik property-based testing, SpotBugs static analysis, and verification rules.